#ifndef _RIVE_NESTED_STATE_MACHINE_HPP_ | |
#define _RIVE_NESTED_STATE_MACHINE_HPP_ | |
#include "rive/generated/animation/nested_state_machine_base.hpp" | |
#include <stdio.h> | |
namespace rive { | |
class NestedStateMachine : public NestedStateMachineBase { | |
public: | |
void advance(float elapsedSeconds, Artboard* artboard) override; | |
void initializeAnimation(Artboard* artboard) override; | |
}; | |
} // namespace rive | |
#endif |