blob: f4755e51e6cd1f2d598e3bc368b1197b39db72f7 [file] [log] [blame]
#include "rive/animation/transition_trigger_condition.hpp"
#include "rive/animation/state_machine_input_instance.hpp"
#include "rive/animation/state_machine_trigger.hpp"
#include "rive/animation/transition_condition_op.hpp"
using namespace rive;
bool TransitionTriggerCondition::validateInputType(
const StateMachineInput* input) const
{
// A null input is valid as the StateMachine can attempt to limp along if we
// introduce new input types that old conditions are expected to handle in
// newer runtimes. The older runtimes will just evaluate them to true.
return input == nullptr || input->is<StateMachineTrigger>();
}
bool TransitionTriggerCondition::evaluate(const SMIInput* inputInstance) const
{
if (inputInstance == nullptr)
{
return true;
}
auto triggerInput = reinterpret_cast<const SMITrigger*>(inputInstance);
if (triggerInput->m_Fired)
{
return true;
}
return false;
}