blob: 347f7d5fb1b7dffa4706a1c2d3354fd9a3c43a4b [file] [log] [blame]
#include "rive/animation/system_state_instance.hpp"
using namespace rive;
SystemStateInstance::SystemStateInstance(const LayerState* layerState) :
StateInstance(layerState)
{
}
void SystemStateInstance::advance(float seconds, SMIInput** inputs) {}
void SystemStateInstance::apply(Artboard* artboard, float mix) {}
bool SystemStateInstance::keepGoing() const { return false; }