blob: a1697aedf4d58b27e6a8f8f3c2248df669c948c4 [file] [log] [blame]
#include "rive/animation/blend_state_1d.hpp"
#include "rive/animation/state_machine.hpp"
#include "rive/animation/state_machine_number.hpp"
#include "rive/animation/blend_state_1d_instance.hpp"
#include "rive/importers/state_machine_importer.hpp"
using namespace rive;
StateInstance* BlendState1D::makeInstance() const
{
return new BlendState1DInstance(this);
}
StatusCode BlendState1D::import(ImportStack& importStack)
{
auto stateMachineImporter =
importStack.latest<StateMachineImporter>(StateMachine::typeKey);
if (stateMachineImporter == nullptr)
{
return StatusCode::MissingObject;
}
// A negative inputId means it wasn't set, we actually allow this as the
// editor does too.
if (inputId() >= 0)
{
// Make sure the inputId doesn't overflow the input buffer.
if (inputId() >= stateMachineImporter->stateMachine()->inputCount())
{
return StatusCode::InvalidObject;
}
auto input =
stateMachineImporter->stateMachine()->input((size_t)inputId());
if (input == nullptr || !input->is<StateMachineNumber>())
{
return StatusCode::InvalidObject;
}
}
return Super::import(importStack);
}