blob: 9453ce1ee2b03affcf85b4c4d67ab3cead346861 [file] [log] [blame]
#ifndef _RIVE_SHAPE_PAINT_HPP_
#define _RIVE_SHAPE_PAINT_HPP_
#include "rive/generated/shapes/paint/shape_paint_base.hpp"
#include "rive/renderer.hpp"
#include "rive/shapes/paint/blend_mode.hpp"
#include "rive/shapes/paint/shape_paint_mutator.hpp"
#include "rive/shapes/path_space.hpp"
namespace rive
{
class RenderPaint;
class ShapePaintMutator;
class ShapePaint : public ShapePaintBase
{
protected:
RenderPaint* m_RenderPaint = nullptr;
ShapePaintMutator* m_PaintMutator = nullptr;
public:
~ShapePaint();
StatusCode onAddedClean(CoreContext* context) override;
float renderOpacity() const { return m_PaintMutator->renderOpacity(); }
void renderOpacity(float value)
{
m_PaintMutator->renderOpacity(value);
}
void blendMode(BlendMode value);
/// Creates a RenderPaint object for the provided ShapePaintMutator*.
/// This should be called only once as the ShapePaint manages the
/// lifecycle of the RenderPaint.
virtual RenderPaint* initRenderPaint(ShapePaintMutator* mutator);
virtual PathSpace pathSpace() const = 0;
virtual void draw(Renderer* renderer, CommandPath* path) = 0;
/// Get the component that represents the ShapePaintMutator for this
/// ShapePaint. It'll be one of SolidColor, LinearGradient, or
/// RadialGradient.
Component* paint() const { return m_PaintMutator->component(); }
};
} // namespace rive
#endif