Texture compression fixups (#12939) a23e2ba586
* Add rive decoders to native runtime build

* Updates

* Update build.sh

* Potential fix for pull request finding

* Update deploy_tests.py

* Update build.sh

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: John White <aliasbinman@gmail.com>
diff --git a/.rive_head b/.rive_head
index 326451e..a5b9b0c 100644
--- a/.rive_head
+++ b/.rive_head
@@ -1 +1 @@
-50fdb3bb9fe4efb95a7cf94f005d4ea1ad86e5c7
+a23e2ba586f435afcc8b7047a4d71069d508ebeb
diff --git a/tests/deploy_tests.py b/tests/deploy_tests.py
index c7afac8..c9cdcb6 100644
--- a/tests/deploy_tests.py
+++ b/tests/deploy_tests.py
@@ -627,7 +627,11 @@
         cmd += ["--options", args.options]
     cmd = update_cmd_to_deploy_on_target(cmd, test_harness_server, env)
 
-    rivsqueue.put(args.src)
+    if os.path.isdir(args.src):
+        for riv in glob.iglob(os.path.join(args.src, "*.riv")):
+            rivsqueue.put(riv)
+    else:
+        rivsqueue.put(args.src)
     player = CheckProcess(cmd, env)
     player.start()
     return player