Texture compression fixups (#12939) a23e2ba586 * Add rive decoders to native runtime build * Updates * Update build.sh * Potential fix for pull request finding * Update deploy_tests.py * Update build.sh Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com> Co-authored-by: John White <aliasbinman@gmail.com>
diff --git a/.rive_head b/.rive_head index 326451e..a5b9b0c 100644 --- a/.rive_head +++ b/.rive_head
@@ -1 +1 @@ -50fdb3bb9fe4efb95a7cf94f005d4ea1ad86e5c7 +a23e2ba586f435afcc8b7047a4d71069d508ebeb
diff --git a/tests/deploy_tests.py b/tests/deploy_tests.py index c7afac8..c9cdcb6 100644 --- a/tests/deploy_tests.py +++ b/tests/deploy_tests.py
@@ -627,7 +627,11 @@ cmd += ["--options", args.options] cmd = update_cmd_to_deploy_on_target(cmd, test_harness_server, env) - rivsqueue.put(args.src) + if os.path.isdir(args.src): + for riv in glob.iglob(os.path.join(args.src, "*.riv")): + rivsqueue.put(riv) + else: + rivsqueue.put(args.src) player = CheckProcess(cmd, env) player.start() return player