| /* | |
| * Copyright 2023 Rive | |
| */ | |
| #pragma once | |
| #include <vulkan/vulkan.h> | |
| #include "rive/span.hpp" | |
| namespace rive::gpu::spirv | |
| { | |
| // Draw setup shaders. | |
| extern rive::Span<const uint32_t> color_ramp_vert; | |
| extern rive::Span<const uint32_t> color_ramp_frag; | |
| extern rive::Span<const uint32_t> tessellate_vert; | |
| extern rive::Span<const uint32_t> tessellate_frag; | |
| extern rive::Span<const uint32_t> render_atlas_vert; | |
| extern rive::Span<const uint32_t> render_atlas_fill_frag; | |
| extern rive::Span<const uint32_t> render_atlas_stroke_frag; | |
| // InterlockMode::rasterOrdering shaders. | |
| extern rive::Span<const uint32_t> draw_path_vert; | |
| extern rive::Span<const uint32_t> draw_path_frag; | |
| extern rive::Span<const uint32_t> draw_interior_triangles_vert; | |
| extern rive::Span<const uint32_t> draw_interior_triangles_frag; | |
| extern rive::Span<const uint32_t> draw_atlas_blit_vert; | |
| extern rive::Span<const uint32_t> draw_atlas_blit_frag; | |
| extern rive::Span<const uint32_t> draw_image_mesh_vert; | |
| extern rive::Span<const uint32_t> draw_image_mesh_frag; | |
| // InterlockMode::atomics shaders. | |
| extern rive::Span<const uint32_t> atomic_draw_path_vert; | |
| extern rive::Span<const uint32_t> atomic_draw_path_frag; | |
| extern rive::Span<const uint32_t> atomic_draw_path_fixedcolor_frag; | |
| extern rive::Span<const uint32_t> atomic_draw_interior_triangles_vert; | |
| extern rive::Span<const uint32_t> atomic_draw_interior_triangles_frag; | |
| extern rive::Span<const uint32_t> | |
| atomic_draw_interior_triangles_fixedcolor_frag; | |
| extern rive::Span<const uint32_t> atomic_draw_atlas_blit_vert; | |
| extern rive::Span<const uint32_t> atomic_draw_atlas_blit_frag; | |
| extern rive::Span<const uint32_t> atomic_draw_atlas_blit_fixedcolor_frag; | |
| extern rive::Span<const uint32_t> atomic_draw_image_rect_vert; | |
| extern rive::Span<const uint32_t> atomic_draw_image_rect_frag; | |
| extern rive::Span<const uint32_t> atomic_draw_image_rect_fixedcolor_frag; | |
| extern rive::Span<const uint32_t> atomic_draw_image_mesh_vert; | |
| extern rive::Span<const uint32_t> atomic_draw_image_mesh_frag; | |
| extern rive::Span<const uint32_t> atomic_draw_image_mesh_fixedcolor_frag; | |
| extern rive::Span<const uint32_t> atomic_resolve_vert; | |
| extern rive::Span<const uint32_t> atomic_resolve_frag; | |
| extern rive::Span<const uint32_t> atomic_resolve_fixedcolor_frag; | |
| extern rive::Span<const uint32_t> atomic_resolve_coalesced_vert; | |
| extern rive::Span<const uint32_t> atomic_resolve_coalesced_frag; | |
| // InterlockMode::clockwiseAtomic shaders. | |
| extern rive::Span<const uint32_t> draw_clockwise_atomic_path_vert; | |
| extern rive::Span<const uint32_t> draw_clockwise_atomic_path_frag; | |
| extern rive::Span<const uint32_t> draw_clockwise_atomic_interior_triangles_vert; | |
| extern rive::Span<const uint32_t> draw_clockwise_atomic_interior_triangles_frag; | |
| extern rive::Span<const uint32_t> draw_clockwise_atomic_atlas_blit_vert; | |
| extern rive::Span<const uint32_t> draw_clockwise_atomic_atlas_blit_frag; | |
| extern rive::Span<const uint32_t> draw_clockwise_atomic_image_mesh_vert; | |
| extern rive::Span<const uint32_t> draw_clockwise_atomic_image_mesh_frag; | |
| // InterlockMode::msaa shaders. | |
| extern rive::Span<const uint32_t> draw_msaa_path_vert; | |
| extern rive::Span<const uint32_t> draw_msaa_path_noclipdistance_vert; | |
| extern rive::Span<const uint32_t> draw_msaa_path_frag; | |
| extern rive::Span<const uint32_t> draw_msaa_path_fixedcolor_frag; | |
| extern rive::Span<const uint32_t> draw_msaa_stencil_vert; | |
| extern rive::Span<const uint32_t> draw_msaa_stencil_frag; | |
| extern rive::Span<const uint32_t> draw_msaa_stencil_fixedcolor_frag; | |
| extern rive::Span<const uint32_t> draw_msaa_atlas_blit_vert; | |
| extern rive::Span<const uint32_t> draw_msaa_atlas_blit_noclipdistance_vert; | |
| extern rive::Span<const uint32_t> draw_msaa_atlas_blit_frag; | |
| extern rive::Span<const uint32_t> draw_msaa_atlas_blit_fixedcolor_frag; | |
| extern rive::Span<const uint32_t> draw_msaa_image_mesh_vert; | |
| extern rive::Span<const uint32_t> draw_msaa_image_mesh_noclipdistance_vert; | |
| extern rive::Span<const uint32_t> draw_msaa_image_mesh_frag; | |
| extern rive::Span<const uint32_t> draw_msaa_image_mesh_fixedcolor_frag; | |
| extern rive::Span<const uint32_t> copy_attachment_to_attachment_vert; | |
| extern rive::Span<const uint32_t> copy_attachment_to_attachment_frag; | |
| // Reload global SPIRV buffers from runtime data. | |
| void hotload_shaders(rive::Span<const uint32_t> spirvData); | |
| } // namespace rive::gpu::spirv |