| #include "rive/animation/transition_bool_condition.hpp" | |
| #include "rive/animation/state_machine_input_instance.hpp" | |
| #include "rive/animation/state_machine_bool.hpp" | |
| #include "rive/animation/transition_condition_op.hpp" | |
| using namespace rive; | |
| bool TransitionBoolCondition::validateInputType(const StateMachineInput* input) const | |
| { | |
| // A null input is valid as the StateMachine can attempt to limp along if we | |
| // introduce new input types that old conditions are expected to handle in | |
| // newer runtimes. The older runtimes will just evaluate them to true. | |
| return input == nullptr || input->is<StateMachineBool>(); | |
| } | |
| bool TransitionBoolCondition::evaluate(const SMIInput* inputInstance) const | |
| { | |
| if (inputInstance == nullptr) | |
| { | |
| return true; | |
| } | |
| auto boolInput = static_cast<const SMIBool*>(inputInstance); | |
| return (boolInput->value() && op() == TransitionConditionOp::equal) || | |
| (!boolInput->value() && op() == TransitionConditionOp::notEqual); | |
| } |