| #ifndef _RIVE_CUBIC_VERTEX_HPP_ | |
| #define _RIVE_CUBIC_VERTEX_HPP_ | |
| #include "rive/generated/shapes/cubic_vertex_base.hpp" | |
| #include "rive/math/vec2d.hpp" | |
| namespace rive | |
| { | |
| class Vec2D; | |
| class CubicVertex : public CubicVertexBase | |
| { | |
| protected: | |
| bool m_InValid = false; | |
| bool m_OutValid = false; | |
| Vec2D m_InPoint; | |
| Vec2D m_OutPoint; | |
| virtual void computeIn() = 0; | |
| virtual void computeOut() = 0; | |
| public: | |
| const Vec2D& outPoint(); | |
| const Vec2D& inPoint(); | |
| const Vec2D& renderOut(); | |
| const Vec2D& renderIn(); | |
| void outPoint(const Vec2D& value); | |
| void inPoint(const Vec2D& value); | |
| void xChanged() override; | |
| void yChanged() override; | |
| void deform(const Mat2D& worldTransform, const float* boneTransforms) override; | |
| }; | |
| } // namespace rive | |
| #endif |