| #ifndef _RIVE_BLEND_STATE_HPP_ | |
| #define _RIVE_BLEND_STATE_HPP_ | |
| #include "rive/generated/animation/blend_state_base.hpp" | |
| #include <stdio.h> | |
| #include <vector> | |
| #include <algorithm> | |
| namespace rive | |
| { | |
| class BlendAnimation; | |
| class LayerStateImporter; | |
| class BlendState : public BlendStateBase | |
| { | |
| friend class LayerStateImporter; | |
| private: | |
| std::vector<BlendAnimation*> m_Animations; | |
| void addAnimation(BlendAnimation* animation); | |
| public: | |
| ~BlendState() override; | |
| inline const std::vector<BlendAnimation*>& animations() const { return m_Animations; } | |
| #ifdef TESTING | |
| size_t animationCount() { return m_Animations.size(); } | |
| BlendAnimation* animation(size_t index) { return m_Animations[index]; } | |
| #endif | |
| }; | |
| } // namespace rive | |
| #endif |