| #include "rive/animation/transition_input_condition.hpp" | |
| #include "rive/importers/state_machine_importer.hpp" | |
| #include "rive/animation/state_machine.hpp" | |
| using namespace rive; | |
| StatusCode TransitionInputCondition::import(ImportStack& importStack) | |
| { | |
| auto stateMachineImporter = | |
| importStack.latest<StateMachineImporter>(StateMachine::typeKey); | |
| if (stateMachineImporter == nullptr) | |
| { | |
| return StatusCode::MissingObject; | |
| } | |
| // Make sure the inputId doesn't overflow the input buffer. | |
| if ((size_t)inputId() >= stateMachineImporter->stateMachine()->inputCount()) | |
| { | |
| return StatusCode::InvalidObject; | |
| } | |
| if (!validateInputType( | |
| stateMachineImporter->stateMachine()->input((size_t)inputId()))) | |
| { | |
| return StatusCode::InvalidObject; | |
| } | |
| return Super::import(importStack); | |
| } |