| #include "rive/generated/animation/state_machine_fire_action_base.hpp" | |
| #include "rive/animation/state_machine_fire_event.hpp" | |
| #include "rive/animation/state_machine_layer_component.hpp" | |
| #include "rive/animation/state_machine_instance.hpp" | |
| #include "rive/event.hpp" | |
| #include "rive/importers/state_machine_layer_component_importer.hpp" | |
| using namespace rive; | |
| StatusCode StateMachineFireAction::import(ImportStack& importStack) | |
| { | |
| auto stateImporter = importStack.latest<StateMachineLayerComponentImporter>( | |
| StateMachineLayerComponent::typeKey); | |
| if (stateImporter == nullptr) | |
| { | |
| return StatusCode::MissingObject; | |
| } | |
| stateImporter->addFireEvent(this); | |
| return Super::import(importStack); | |
| } |