| #include "rive/animation/blend_state_1d_viewmodel.hpp" | |
| #include "rive/animation/state_machine.hpp" | |
| #include "rive/animation/state_machine_number.hpp" | |
| #include "rive/importers/state_machine_importer.hpp" | |
| #include "rive/importers/bindable_property_importer.hpp" | |
| using namespace rive; | |
| BlendState1DViewModel::~BlendState1DViewModel() | |
| { | |
| if (m_bindableProperty != nullptr) | |
| { | |
| delete m_bindableProperty; | |
| m_bindableProperty = nullptr; | |
| } | |
| } | |
| StatusCode BlendState1DViewModel::import(ImportStack& importStack) | |
| { | |
| auto stateMachineImporter = | |
| importStack.latest<StateMachineImporter>(StateMachine::typeKey); | |
| if (stateMachineImporter == nullptr) | |
| { | |
| return StatusCode::MissingObject; | |
| } | |
| auto bindablePropertyImporter = | |
| importStack.latest<BindablePropertyImporter>( | |
| BindablePropertyBase::typeKey); | |
| if (bindablePropertyImporter == nullptr) | |
| { | |
| return StatusCode::MissingObject; | |
| } | |
| m_bindableProperty = bindablePropertyImporter->bindableProperty(); | |
| return Super::import(importStack); | |
| } |