| #ifndef _RIVE_SOLO_HPP_ | |
| #define _RIVE_SOLO_HPP_ | |
| #include "rive/generated/solo_base.hpp" | |
| namespace rive | |
| { | |
| class Solo : public SoloBase | |
| { | |
| public: | |
| void activeComponentIdChanged() override; | |
| StatusCode onAddedClean(CoreContext* context) override; | |
| bool collapse(bool value) override; | |
| void updateByIndex(size_t index); | |
| void updateByName(const std::string& name); | |
| int getActiveChildIndex(); | |
| std::string getActiveChildName(); | |
| // The child the Solo currently exposes; the layout descends into it. | |
| Component* activeComponent(); | |
| // A Solo is transparent to layout — like a group, but it only | |
| // lets its *active* child through. It provides no layout node and no sizing | |
| // of its own; the layout above descends into the active child. | |
| #ifdef WITH_RIVE_LAYOUT | |
| void recollectOwningLayout(); | |
| #endif | |
| private: | |
| void propagateCollapse(bool collapse); | |
| }; | |
| } // namespace rive | |
| #endif |