| #ifndef _RIVE_FILE_ASSET_RESOLVER_HPP_ | |
| #define _RIVE_FILE_ASSET_RESOLVER_HPP_ | |
| #include <cstdint> | |
| #include <vector> | |
| #include "rive/span.hpp" | |
| #include "rive/refcnt.hpp" | |
| namespace rive | |
| { | |
| class Factory; | |
| class FileAsset; | |
| class FileAssetLoader : public RefCnt<FileAssetLoader> | |
| { | |
| public: | |
| virtual ~FileAssetLoader() {} | |
| /// Load the contents of the given asset | |
| /// | |
| /// @param asset describes the asset that Rive is looking for the | |
| /// contents of. | |
| /// @param inBandBytes is a pointer to the bytes in question | |
| /// @returns bool indicating if we are loading or have loaded the contents | |
| virtual bool loadContents(FileAsset& asset, | |
| Span<const uint8_t> inBandBytes, | |
| Factory* factory) = 0; | |
| }; | |
| } // namespace rive | |
| #endif |