| #ifndef _RIVE_SKIN_HPP_ | |
| #define _RIVE_SKIN_HPP_ | |
| #include "rive/generated/bones/skin_base.hpp" | |
| #include "rive/math/mat2d.hpp" | |
| #include "rive/span.hpp" | |
| #include <stdio.h> | |
| #include <vector> | |
| namespace rive | |
| { | |
| class Tendon; | |
| class Vertex; | |
| class Skinnable; | |
| class Skin : public SkinBase | |
| { | |
| friend class Tendon; | |
| public: | |
| ~Skin() override; | |
| private: | |
| Mat2D m_WorldTransform; | |
| std::vector<Tendon*> m_Tendons; | |
| float* m_BoneTransforms = nullptr; | |
| Skinnable* m_Skinnable; | |
| protected: | |
| void addTendon(Tendon* tendon); | |
| public: | |
| StatusCode onAddedDirty(CoreContext* context) override; | |
| void buildDependencies() override; | |
| void deform(Span<Vertex*> vertices); | |
| void onDirty(ComponentDirt dirt) override; | |
| void update(ComponentDirt value) override; | |
| #ifdef WITH_RIVE_EDITOR | |
| void editorParentChanged(ContainerComponent* from, | |
| ContainerComponent* to) override; | |
| // Editor-only readback of the accumulated bone transforms array | |
| // (slot 0 = identity, slot N+1 = `bone[N].worldTransform * | |
| // tendon[N].inverseBind`, 6 floats per slot). Tangent / vertex | |
| // translation setters invert per-slot weights against this to | |
| // map post-deform cursor positions back to path-local | |
| // coordinates — dart's `Weight.computeDeformTransform` reads the | |
| // same array via `skin.boneTransforms`. | |
| const float* boneTransforms() const { return m_BoneTransforms; } | |
| // Editor-only counterpart to `Path::sortVerticesForEditor`. Coop | |
| // hydration delivers Tendons in server-batch arrival order, not | |
| // childOrder; `Tendon::onAddedClean` pushes them onto `m_Tendons` | |
| // in that arrival order. Vertex weights index into `m_Tendons` by | |
| // position, so a load-time arrival-order shuffle silently maps | |
| // each weight to the wrong bone. `finalizeBatch` calls this on | |
| // every Skin after hydration to restore the author-time order. | |
| void sortTendonsForEditor(); | |
| #endif | |
| #ifdef TESTING | |
| std::vector<Tendon*>& tendons() { return m_Tendons; } | |
| #endif | |
| }; | |
| } // namespace rive | |
| #endif |