blob: 856514d4cc66cda9c5973b151fb9f73110563755 [file]
#include "animation/blend_state.hpp"
#include "animation/blend_animation.hpp"
using namespace rive;
BlendState::~BlendState()
{
for (auto anim : m_Animations)
{
delete anim;
}
}
void BlendState::addAnimation(BlendAnimation* animation)
{
// Assert it's not already contained.
assert(std::find(m_Animations.begin(), m_Animations.end(), animation) ==
m_Animations.end());
m_Animations.push_back(animation);
}