blob: 54c5d0e4ede99b30e61f51313026d791542093b0 [file]
#include "animation/system_state_instance.hpp"
using namespace rive;
SystemStateInstance::SystemStateInstance(const LayerState* layerState) :
StateInstance(layerState)
{
}
void SystemStateInstance::advance(float seconds, SMIInput** inputs) {}
void SystemStateInstance::apply(Artboard* artboard, float mix) {}
bool SystemStateInstance::keepGoing() const { return false; }