| #ifdef WITH_RIVE_SCRIPTING |
| #ifndef _RIVE_SCRIPTING_VM_HPP_ |
| #define _RIVE_SCRIPTING_VM_HPP_ |
| |
| #include "rive/refcnt.hpp" |
| #include "rive/scripted/script_backend.hpp" |
| #include "rive/span.hpp" |
| #include <memory> |
| #include <unordered_set> |
| |
| struct lua_State; |
| |
| namespace rive |
| { |
| class ModuleDetails; |
| class ScriptingContext; |
| class ScriptedObject; |
| |
| class ScriptingVM : public RefCnt<ScriptingVM>, public ScriptBackend |
| { |
| public: |
| // Creates a ScriptingVM that owns both the lua_State and the context. |
| explicit ScriptingVM(std::unique_ptr<ScriptingContext> context); |
| |
| ~ScriptingVM(); |
| |
| // Closes the lua_State synchronously and runs all userdata finalizers. |
| // Idempotent. Called from ~ScriptingVM but exposed so call sites that |
| // need teardown to be observable (e.g. between editor file swaps) can |
| // force it. |
| void closeLuaState(); |
| |
| ScriptingContext* context() { return m_ownedContext.get(); } |
| lua_State* state() const { return m_state; } |
| |
| // ScriptBackend, implemented in src/lua/lua_script_backend.cpp. |
| bool valid() const override { return m_state != nullptr; } |
| void releaseRef(int ref) override; |
| int resolveGeneratorRef(int ref) const override; |
| int instantiate(int generatorRef, |
| ScriptedObject* object, |
| int* outContextRef, |
| ScriptedContext** outContextPtr) override; |
| InitResult callUserInit(ScriptedObject* object, |
| int selfRef, |
| int contextRef) override; |
| bool callAdvance(ScriptedObject* object, |
| int selfRef, |
| float elapsedSeconds) override; |
| void callUpdate(ScriptedObject* object, int selfRef) override; |
| void callTrigger(ScriptedObject* object, |
| int selfRef, |
| const char* name) override; |
| bool callNumberMethod(ScriptedObject* object, |
| int selfRef, |
| const char* name, |
| const float* args, |
| size_t argCount, |
| float* outResult) override; |
| bool callBooleanMethod(ScriptedObject* object, |
| int selfRef, |
| const char* name) override; |
| bool callPathEffectUpdate(ScriptedObject* object, |
| int selfRef, |
| const RawPath& sourcePath, |
| const ShapePaint* shapePaint, |
| RawPath* outPath) override; |
| bool callDataConvert(ScriptedObject* object, |
| int selfRef, |
| const char* method, |
| DataValue* input, |
| ScriptDataResult* outResult) override; |
| void callListenerPerform(ScriptedObject* object, |
| int selfRef, |
| const ListenerInvocation& invocation) override; |
| void callDraw(ScriptedObject* object, |
| int selfRef, |
| Renderer* renderer) override; |
| bool callGamepadEvent(ScriptedObject* object, |
| int selfRef, |
| const char* method, |
| const ListenerInvocation& invocation) override; |
| bool callPointerEvent(ScriptedObject* object, |
| int selfRef, |
| const char* method, |
| int pointerId, |
| Vec2D localPosition, |
| HitResult* outResult) override; |
| bool callKeyboardEvent(ScriptedObject* object, |
| int selfRef, |
| Key key, |
| KeyModifiers modifiers, |
| bool isPressed, |
| bool isRepeat) override; |
| bool callTextEvent(ScriptedObject* object, |
| int selfRef, |
| const std::string& text) override; |
| void callLayoutResize(ScriptedObject* object, |
| int selfRef, |
| Vec2D size) override; |
| bool callLayoutMeasure(ScriptedObject* object, |
| int selfRef, |
| Vec2D* outSize) override; |
| void setInputBoolean(int selfRef, const char* name, bool value) override; |
| void setInputNumber(int selfRef, const char* name, float value) override; |
| void setInputUnsigned(int selfRef, |
| const char* name, |
| uint32_t value) override; |
| void setInputString(int selfRef, |
| const char* name, |
| const char* value) override; |
| void setInputArtboard(int selfRef, |
| const char* name, |
| ScriptedObject* object, |
| Artboard* artboard) override; |
| void setInputViewModel(int selfRef, |
| const char* name, |
| ViewModelInstanceValue* value) override; |
| |
| // Replaces the owned context with a new one. The old context is deleted |
| // and the new context is owned by this VM. Also updates lua thread data. |
| void replaceContext(std::unique_ptr<ScriptingContext> newContext); |
| |
| static void init(lua_State* state, ScriptingContext* context); |
| |
| // Add a module to be registered later via performRegistration() |
| void addModule(ModuleDetails* moduleDetails); |
| |
| // Perform registration of all added modules, handling dependencies and |
| // retries |
| void performRegistration(); |
| |
| // name is the require cache key, chunkname the trace label baked into |
| // the bytecode, defaulting to name. |
| static bool registerModule(lua_State* state, |
| const char* name, |
| Span<uint8_t> bytecode, |
| const char* chunkname = nullptr); |
| static void unregisterModule(lua_State* state, const char* name); |
| bool registerModule(const char* name, Span<uint8_t> bytecode); |
| void unregisterModule(const char* name); |
| |
| static bool registerScript(lua_State* state, |
| const char* name, |
| Span<uint8_t> bytecode, |
| const char* chunkname = nullptr); |
| |
| bool registerScript(const char* name, Span<uint8_t> bytecode); |
| |
| // Loads bytecode into an unexecuted sandboxed thread pushed onto the |
| // stack. name is the chunkname baked into the proto. |
| static bool loadModule(lua_State* state, |
| const char* name, |
| Span<uint8_t> bytecode); |
| |
| // Executes a thread from loadModule and registers utility modules under |
| // name. The result replaces the thread on the stack. |
| static bool executeModule(lua_State* state, |
| const char* name, |
| bool isUtility, |
| const char* chunkname = nullptr); |
| |
| static void dumpStack(lua_State* state); |
| |
| private: |
| lua_State* m_state; |
| std::unique_ptr<ScriptingContext> m_ownedContext; |
| }; |
| |
| } // namespace rive |
| #endif |
| #endif |