| #ifndef _RIVE_TEXT_ASSET_HPP_ |
| #define _RIVE_TEXT_ASSET_HPP_ |
| #include "rive/generated/assets/text_asset_base.hpp" |
| #include <stdio.h> |
| |
| namespace rive |
| { |
| /// Abstract base for assets backed by a single editor CodeFile, compiled to |
| /// a signed in-band payload. Concrete subclasses: ScriptAsset (Luau |
| /// bytecode), ShaderAsset (RSTB blob), TextBlobAsset. The signature state |
| /// and the shared TextAssetImporter live on FileAsset, so export-only |
| /// payloads with no CodeFile backing (ScriptModuleAsset) participate too. |
| class TextAsset : public TextAssetBase |
| {}; |
| } // namespace rive |
| |
| #endif |