| #ifndef _RIVE_SKIN_HPP_ | |
| #define _RIVE_SKIN_HPP_ | |
| #include "rive/generated/bones/skin_base.hpp" | |
| #include "rive/math/mat2d.hpp" | |
| #include "rive/span.hpp" | |
| #include <stdio.h> | |
| #include <vector> | |
| namespace rive | |
| { | |
| class Tendon; | |
| class Vertex; | |
| class Skinnable; | |
| class Skin : public SkinBase | |
| { | |
| friend class Tendon; | |
| public: | |
| ~Skin() override; | |
| private: | |
| Mat2D m_WorldTransform; | |
| std::vector<Tendon*> m_Tendons; | |
| float* m_BoneTransforms = nullptr; | |
| Skinnable* m_Skinnable; | |
| protected: | |
| void addTendon(Tendon* tendon); | |
| public: | |
| StatusCode onAddedClean(CoreContext* context) override; | |
| void buildDependencies() override; | |
| void deform(Span<Vertex*> vertices); | |
| void onDirty(ComponentDirt dirt) override; | |
| void update(ComponentDirt value) override; | |
| #ifdef TESTING | |
| std::vector<Tendon*>& tendons() { return m_Tendons; } | |
| #endif | |
| }; | |
| } // namespace rive | |
| #endif |