| #include "rive/animation/animation_state.hpp" | |
| #include "rive/animation/linear_animation.hpp" | |
| #include "rive/animation/animation_state_instance.hpp" | |
| #include "rive/animation/system_state_instance.hpp" | |
| #include "rive/core_context.hpp" | |
| #include "rive/artboard.hpp" | |
| using namespace rive; | |
| std::unique_ptr<StateInstance> AnimationState::makeInstance(ArtboardInstance* instance) const { | |
| if (animation() == nullptr) { | |
| // Failed to load at runtime/some new type we don't understand. | |
| return std::make_unique<SystemStateInstance>(this, instance); | |
| } | |
| return std::make_unique<AnimationStateInstance>(this, instance); | |
| } |