More PLS simplifications
1) Remove the "FIRST_VERTEX_OF_CONTOUR" flag. Rather than relying on
this flag, the vertex shader can know it's crossed into the wrong
contour when the tessellation vertex's contourID does not match what
we expect it to be.
2) PLSRenderer shouldn't have to think about
PLSRenderContext::m_tessVertexCount. Remove the getter for this value
and move all the logic and asserts dealing with it into
PLSRenderContext.
Diffs=
7b3d53e53 More PLS simplifications (#5626)
Co-authored-by: Chris Dalton <99840794+csmartdalton@users.noreply.github.com>
8 files changed