PLS draw shader optimizations * Don't unpack the color if we're just rendering a clip. * Pack the gradient data in a way that is faster for the fragment shader to unpack. Rope: 525-596 fps 187 martys: 106 - 114 fps Diffs= 7f3990675 PLS draw shader optimizations (#5627) Co-authored-by: Chris Dalton <99840794+csmartdalton@users.noreply.github.com>