| #ifndef _RIVE_VERTEX_HPP_ | |
| #define _RIVE_VERTEX_HPP_ | |
| #include "rive/bones/weight.hpp" | |
| #include "rive/generated/shapes/vertex_base.hpp" | |
| #include "rive/math/mat2d.hpp" | |
| namespace rive { | |
| class Vertex : public VertexBase { | |
| friend class Weight; | |
| private: | |
| Weight* m_Weight = nullptr; | |
| void weight(Weight* value) { m_Weight = value; } | |
| public: | |
| template <typename T> T* weight() { return m_Weight->as<T>(); } | |
| virtual void deform(const Mat2D& worldTransform, const float* boneTransforms); | |
| bool hasWeight() { return m_Weight != nullptr; } | |
| Vec2D renderTranslation(); | |
| protected: | |
| virtual void markGeometryDirty() = 0; | |
| void xChanged() override; | |
| void yChanged() override; | |
| #ifdef TESTING | |
| public: | |
| Weight* weight() { return m_Weight; } | |
| #endif | |
| }; | |
| } // namespace rive | |
| #endif |