| #include "rive/file.hpp" |
| #include "rive/animation/linear_animation.hpp" |
| #include "rive/animation/linear_animation_instance.hpp" |
| #include "rive/animation/state_machine_instance.hpp" |
| #include "rive/viewmodel/viewmodel.hpp" |
| #include "rive/viewmodel/viewmodel_instance_number.hpp" |
| #include "rive/viewmodel/viewmodel_instance_trigger.hpp" |
| #include "utils/serializing_factory.hpp" |
| #include "rive_file_reader.hpp" |
| #include <catch.hpp> |
| #include <cstdio> |
| #include <cstring> |
| |
| using namespace rive; |
| |
| TEST_CASE("multiple scrolliing artboards", "[silver]") |
| { |
| SerializingFactory silver; |
| auto file = ReadRiveFile("assets/scroll_test.riv", &silver); |
| |
| auto artboard = file->artboardDefault(); |
| silver.frameSize(artboard->width(), artboard->height()); |
| |
| auto stateMachine = artboard->stateMachineAt(0); |
| stateMachine->advanceAndApply(0.1f); |
| |
| auto renderer = silver.makeRenderer(); |
| artboard->draw(renderer.get()); |
| |
| silver.addFrame(); |
| |
| // Click in the middle of the state machine. |
| stateMachine->pointerDown( |
| rive::Vec2D(artboard->width() / 2.0f, artboard->height() / 2.0f)); |
| // Advance and apply twice to take the transition and apply the next state. |
| stateMachine->advanceAndApply(0.1f); |
| stateMachine->advanceAndApply(1.0f); |
| |
| artboard->draw(renderer.get()); |
| |
| silver.addFrame(); |
| |
| // Start scroll on right element |
| stateMachine->pointerDown(rive::Vec2D(260.0f, 500.0f)); |
| // Advance and apply twice to take the transition and apply the next state. |
| stateMachine->advanceAndApply(0.1f); |
| stateMachine->advanceAndApply(1.0f); |
| artboard->draw(renderer.get()); |
| |
| float yMovement = 400.0f; |
| float xMovement = 100.0f; |
| |
| int frames = (int)(1.0f / 0.016f); |
| for (int i = 0; i < frames; i++) |
| { |
| silver.addFrame(); |
| stateMachine->pointerMove( |
| rive::Vec2D(260.0f - (i * xMovement / frames), |
| 500.0f - (i * yMovement / frames))); |
| // Advance and apply twice to take the transition and apply the next |
| // state. |
| stateMachine->advanceAndApply(0.1f); |
| stateMachine->advanceAndApply(0.016f); |
| artboard->draw(renderer.get()); |
| } |
| silver.addFrame(); |
| stateMachine->pointerUp( |
| rive::Vec2D(260.0f - xMovement, 500.0f - yMovement)); |
| stateMachine->advanceAndApply(0.1f); |
| stateMachine->advanceAndApply(0.016f); |
| artboard->draw(renderer.get()); |
| |
| silver.addFrame(); |
| |
| // Start scroll on left element |
| stateMachine->pointerDown(rive::Vec2D(50.0f, 500.0f)); |
| // Advance and apply twice to take the transition and apply the next state. |
| stateMachine->advanceAndApply(0.1f); |
| stateMachine->advanceAndApply(1.0f); |
| artboard->draw(renderer.get()); |
| |
| for (int i = 0; i < frames; i++) |
| { |
| silver.addFrame(); |
| stateMachine->pointerMove( |
| rive::Vec2D(50.0f + (i * xMovement / frames), |
| 500.0f - (i * yMovement / frames))); |
| // Advance and apply twice to take the transition and apply the next |
| // state. |
| stateMachine->advanceAndApply(0.1f); |
| stateMachine->advanceAndApply(0.016f); |
| artboard->draw(renderer.get()); |
| } |
| silver.addFrame(); |
| stateMachine->pointerUp(rive::Vec2D(50.0f + xMovement, 500.0f - yMovement)); |
| stateMachine->advanceAndApply(0.1f); |
| stateMachine->advanceAndApply(0.016f); |
| artboard->draw(renderer.get()); |
| |
| CHECK(silver.matches("scroll_test")); |
| } |