blob: d3fdd91df64ea0e955218f2c1de87cbbcda50f5a [file] [log] [blame]
/*
* Copyright 2024 Rive
*/
#include "testing_window.hpp"
#ifndef RIVE_VULKAN
TestingWindow* TestingWindow::MakeVulkanTexture(const BackendParams&)
{
return nullptr;
}
#else
#include "common/offscreen_render_target.hpp"
#include "rive_vk_bootstrap/vulkan_device.hpp"
#include "rive_vk_bootstrap/vulkan_instance.hpp"
#include "rive_vk_bootstrap/vulkan_headless_frame_synchronizer.hpp"
#include "rive/renderer/rive_renderer.hpp"
#include "rive/renderer/vulkan/render_context_vulkan_impl.hpp"
#include "rive/renderer/vulkan/render_target_vulkan.hpp"
namespace rive::gpu
{
class TestingWindowVulkanTexture : public TestingWindow
{
public:
TestingWindowVulkanTexture(const BackendParams& backendParams) :
m_backendParams(backendParams)
{
using namespace rive_vkb;
m_instance = std::make_unique<VulkanInstance>(VulkanInstance::Options{
.appName = "Rive Unit Tests",
.idealAPIVersion =
m_backendParams.core ? VK_API_VERSION_1_0 : VK_API_VERSION_1_3,
#ifndef NDEBUG
.wantValidationLayers = !m_backendParams.disableValidationLayers,
.wantDebugCallbacks = !m_backendParams.disableDebugCallbacks,
#endif
});
m_device = std::make_unique<VulkanDevice>(
*m_instance,
VulkanDevice::Options{
.coreFeaturesOnly = m_backendParams.core,
.gpuNameFilter = m_backendParams.gpuNameFilter.c_str(),
.headless = true,
});
m_renderContext = RenderContextVulkanImpl::MakeContext(
m_instance->vkInstance(),
m_device->vkPhysicalDevice(),
m_device->vkDevice(),
m_device->vulkanFeatures(),
m_instance->getVkGetInstanceProcAddrPtr(),
{
.forceAtomicMode = backendParams.atomic,
.shaderCompilationMode =
ShaderCompilationMode::alwaysSynchronous,
});
}
~TestingWindowVulkanTexture()
{
// Destroy the offscreen frame syncrhonizer first because it
// synchronizes for in-flight command buffers.
m_frameSynchronizer = nullptr;
m_renderContext.reset();
m_renderTarget.reset();
}
rive::Factory* factory() override { return m_renderContext.get(); }
rive::gpu::RenderContext* renderContext() const override
{
return m_renderContext.get();
}
rcp<rive_tests::OffscreenRenderTarget> makeOffscreenRenderTarget(
uint32_t width,
uint32_t height,
bool riveRenderable) const override
{
return rive_tests::OffscreenRenderTarget::MakeVulkan(vk(),
width,
height,
riveRenderable);
}
std::unique_ptr<rive::Renderer> beginFrame(
const FrameOptions& options) override
{
if (m_frameSynchronizer == nullptr ||
m_frameSynchronizer->width() != m_width ||
m_frameSynchronizer->height() != m_height)
{
VkFormat imageFormat =
m_backendParams.srgb ? VK_FORMAT_R8G8B8A8_SRGB
: m_backendParams.core ? VK_FORMAT_R8G8B8A8_UNORM
: VK_FORMAT_B8G8R8A8_UNORM;
// Don't use VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT so we can test our
// codepath that makes us work without it.
VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
VK_IMAGE_USAGE_TRANSFER_DST_BIT;
uint64_t currentFrameNumber =
m_frameSynchronizer != nullptr
? m_frameSynchronizer->currentFrameNumber()
: 0;
m_frameSynchronizer =
std::make_unique<rive_vkb::VulkanHeadlessFrameSynchronizer>(
*m_instance,
*m_device,
ref_rcp(vk()),
rive_vkb::VulkanHeadlessFrameSynchronizer::Options{
.width = m_width,
.height = m_height,
.imageFormat = imageFormat,
.imageUsageFlags = usageFlags,
.initialFrameNumber = currentFrameNumber,
});
m_renderTarget = impl()->makeRenderTarget(
m_width,
m_height,
m_frameSynchronizer->imageFormat(),
m_frameSynchronizer->imageUsageFlags());
}
rive::gpu::RenderContext::FrameDescriptor frameDescriptor = {
.renderTargetWidth = m_width,
.renderTargetHeight = m_height,
.loadAction = options.doClear
? rive::gpu::LoadAction::clear
: rive::gpu::LoadAction::preserveRenderTarget,
.clearColor = options.clearColor,
.msaaSampleCount = m_backendParams.msaa ? 4 : 0,
.disableRasterOrdering = options.disableRasterOrdering,
.wireframe = options.wireframe,
.clockwiseFillOverride =
m_backendParams.clockwise || options.clockwiseFillOverride,
.synthesizedFailureType = options.synthesizedFailureType,
};
m_renderContext->beginFrame(frameDescriptor);
return std::make_unique<RiveRenderer>(m_renderContext.get());
}
void flushPLSContext(RenderTarget* offscreenRenderTarget) final
{
if (!m_frameSynchronizer->isFrameStarted())
{
m_frameSynchronizer->beginFrame();
m_renderTarget->setTargetImageView(
m_frameSynchronizer->vkImageView(),
m_frameSynchronizer->vkImage(),
m_frameSynchronizer->lastAccess());
}
m_renderContext->flush({
.renderTarget = offscreenRenderTarget != nullptr
? offscreenRenderTarget
: m_renderTarget.get(),
.externalCommandBuffer =
m_frameSynchronizer->currentCommandBuffer(),
.currentFrameNumber = m_frameSynchronizer->currentFrameNumber(),
.safeFrameNumber = m_frameSynchronizer->safeFrameNumber(),
});
}
void endFrame(std::vector<uint8_t>* pixelData) override
{
flushPLSContext(nullptr);
auto lastAccess = m_renderTarget->targetLastAccess();
if (pixelData != nullptr)
{
m_frameSynchronizer->queueImageCopy(&lastAccess);
}
m_frameSynchronizer->endFrame(lastAccess);
if (pixelData != nullptr)
{
m_frameSynchronizer->getPixelsFromLastImageCopy(pixelData);
}
}
private:
RenderContextVulkanImpl* impl() const
{
return m_renderContext->static_impl_cast<RenderContextVulkanImpl>();
}
VulkanContext* vk() const { return impl()->vulkanContext(); }
const BackendParams m_backendParams;
std::unique_ptr<rive_vkb::VulkanInstance> m_instance;
std::unique_ptr<rive_vkb::VulkanDevice> m_device;
std::unique_ptr<RenderContext> m_renderContext;
std::unique_ptr<rive_vkb::VulkanHeadlessFrameSynchronizer>
m_frameSynchronizer;
rcp<RenderTargetVulkanImpl> m_renderTarget;
};
}; // namespace rive::gpu
TestingWindow* TestingWindow::MakeVulkanTexture(
const BackendParams& backendParams)
{
return new rive::gpu::TestingWindowVulkanTexture(backendParams);
}
#endif