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#ifndef _RIVE_TEXT_VALUE_RUN_HPP_
#define _RIVE_TEXT_VALUE_RUN_HPP_
#include "rive/generated/text/text_value_run_base.hpp"
#include "rive/text/utf.hpp"
#include "rive/math/rectangles_to_contour.hpp"
namespace rive
{
class TextStylePaint;
class Text;
class TextValueRun : public TextValueRunBase
{
friend class HitTextRun;
public:
StatusCode onAddedClean(CoreContext* context) override;
StatusCode onAddedDirty(CoreContext* context) override;
TextStylePaint* style() { return m_style; }
Text* textComponent() const;
uint32_t length()
{
if (m_length == -1)
{
const uint8_t* ptr = (const uint8_t*)text().c_str();
uint32_t n = 0;
while (*ptr)
{
UTF::NextUTF8(&ptr);
n += 1;
}
m_length = n;
}
return m_length;
}
uint32_t offset() const;
// Reset stored data for hit testing the run.
void resetHitTest();
// Add a rectangle (usually bounding a glyph) as a hit rect that will be
// used to compute contours when computeHitContours is called.
void addHitRect(const AABB& rect);
// Compute the contours used for hit testing, call resetHitTest to start
// adding hit rects (via addHitRect) again.
void computeHitContours();
bool hitTestAABB(const Vec2D& position);
bool hitTestHiFi(const Vec2D& position, float hitRadius);
bool isHitTarget() const { return m_isHitTarget; }
void isHitTarget(bool value);
bool hitTestPoint(const Vec2D& position,
bool skipOnUnclipped,
bool isPrimaryHit) override;
protected:
void textChanged() override;
void styleIdChanged() override;
private:
std::unique_ptr<RectanglesToContour> m_rectanglesToContour;
AABB m_localBounds;
bool m_isHitTarget = false;
std::vector<AABB> m_glyphHitRects;
TextStylePaint* m_style = nullptr;
uint32_t m_length = -1;
bool canHitTest() const;
};
} // namespace rive
#endif