| #include "rive/shapes/paint/linear_gradient.hpp" | |
| #include "rive/math/vec2d.hpp" | |
| #include "rive/artboard.hpp" | |
| #include "rive/factory.hpp" | |
| #include "rive/node.hpp" | |
| #include "rive/renderer.hpp" | |
| #include "rive/shapes/paint/color.hpp" | |
| #include "rive/shapes/paint/gradient_stop.hpp" | |
| #include "rive/shapes/shape_paint_container.hpp" | |
| #include "rive/shapes/paint/shape_paint.hpp" | |
| #include <algorithm> | |
| using namespace rive; | |
| StatusCode LinearGradient::onAddedDirty(CoreContext* context) | |
| { | |
| StatusCode code = Super::onAddedDirty(context); | |
| if (code != StatusCode::Ok) | |
| { | |
| return code; | |
| } | |
| if (!initPaintMutator(this)) | |
| { | |
| return StatusCode::MissingObject; | |
| } | |
| return StatusCode::Ok; | |
| } | |
| void LinearGradient::buildDependencies() | |
| { | |
| auto p = parent(); | |
| if (p != nullptr && p->parent() != nullptr) | |
| { | |
| ContainerComponent* grandParent = p->parent(); | |
| // Parent's parent must be a shape paint container. | |
| assert(ShapePaintContainer::from(grandParent) != nullptr); | |
| // We need to find the container that owns our world space transform. | |
| // This is the first node up the chain (or none, meaning we are in world | |
| // space). | |
| m_ShapePaintContainer = nullptr; | |
| for (ContainerComponent* container = grandParent; container != nullptr; | |
| container = container->parent()) | |
| { | |
| if (container->is<Node>()) | |
| { | |
| m_ShapePaintContainer = container->as<Node>(); | |
| break; | |
| } | |
| } | |
| if (m_ShapePaintContainer != nullptr) | |
| { | |
| m_ShapePaintContainer->addDependent(this); | |
| } | |
| else | |
| { | |
| grandParent->addDependent(this); | |
| } | |
| } | |
| } | |
| void LinearGradient::addStop(GradientStop* stop) { m_Stops.push_back(stop); } | |
| static bool stopsComparer(GradientStop* a, GradientStop* b) | |
| { | |
| return a->position() < b->position(); | |
| } | |
| void LinearGradient::update(ComponentDirt value) | |
| { | |
| // Do the stops need to be re-ordered? | |
| bool stopsChanged = hasDirt(value, ComponentDirt::Stops); | |
| if (stopsChanged) | |
| { | |
| std::sort(m_Stops.begin(), m_Stops.end(), stopsComparer); | |
| } | |
| bool worldTransformed = hasDirt(value, ComponentDirt::WorldTransform); | |
| bool paintsInWorldSpace = parent()->as<ShapePaint>()->pathSpace() == PathSpace::World; | |
| // We rebuild the gradient if the gradient is dirty or we paint in world | |
| // space and the world space transform has changed, or the local transform | |
| // has changed. Local transform changes when a stop moves in local space. | |
| bool rebuildGradient = | |
| hasDirt(value, | |
| ComponentDirt::Paint | ComponentDirt::RenderOpacity | ComponentDirt::Transform) || | |
| (paintsInWorldSpace && worldTransformed); | |
| if (rebuildGradient) | |
| { | |
| Vec2D start(startX(), startY()); | |
| Vec2D end(endX(), endY()); | |
| // Check if we need to update the world space gradient (if there's no | |
| // shape container, presumably it's the artboard and we're already in | |
| // world). | |
| if (paintsInWorldSpace && m_ShapePaintContainer != nullptr) | |
| { | |
| // Get the start and end of the gradient in world coordinates (world | |
| // transform of the shape). | |
| const Mat2D& world = m_ShapePaintContainer->worldTransform(); | |
| start = world * start; | |
| end = world * end; | |
| } | |
| // build up the color and positions lists | |
| const auto ro = opacity() * renderOpacity(); | |
| const auto count = m_Stops.size(); | |
| // need some temporary storage. Allocate enough for both arrays | |
| assert(sizeof(ColorInt) == sizeof(float)); | |
| std::vector<ColorInt> storage(count * 2); | |
| ColorInt* colors = storage.data(); | |
| float* stops = (float*)colors + count; | |
| for (size_t i = 0; i < count; ++i) | |
| { | |
| colors[i] = colorModulateOpacity(m_Stops[i]->colorValue(), ro); | |
| stops[i] = m_Stops[i]->position(); | |
| } | |
| makeGradient(start, end, colors, stops, count); | |
| } | |
| } | |
| void LinearGradient::makeGradient(Vec2D start, | |
| Vec2D end, | |
| const ColorInt colors[], | |
| const float stops[], | |
| size_t count) | |
| { | |
| auto factory = artboard()->factory(); | |
| renderPaint()->shader( | |
| factory->makeLinearGradient(start.x, start.y, end.x, end.y, colors, stops, count)); | |
| } | |
| void LinearGradient::markGradientDirty() { addDirt(ComponentDirt::Paint); } | |
| void LinearGradient::markStopsDirty() { addDirt(ComponentDirt::Paint | ComponentDirt::Stops); } | |
| void LinearGradient::renderOpacityChanged() { markGradientDirty(); } | |
| void LinearGradient::startXChanged() { addDirt(ComponentDirt::Transform); } | |
| void LinearGradient::startYChanged() { addDirt(ComponentDirt::Transform); } | |
| void LinearGradient::endXChanged() { addDirt(ComponentDirt::Transform); } | |
| void LinearGradient::endYChanged() { addDirt(ComponentDirt::Transform); } | |
| void LinearGradient::opacityChanged() { markGradientDirty(); } | |
| bool LinearGradient::internalIsTranslucent() const | |
| { | |
| if (opacity() < 1) | |
| { | |
| return true; | |
| } | |
| for (const auto stop : m_Stops) | |
| { | |
| if (colorAlpha(stop->colorValue()) != 0xFF) | |
| { | |
| return true; | |
| } | |
| } | |
| return false; // all of our stops are opaque | |
| } |