| #include "skia_renderer.hpp" | |
| #include "SkData.h" | |
| #include "SkGradientShader.h" | |
| #include "SkPath.h" | |
| #include "SkVertices.h" | |
| #include "rive/math/vec2d.hpp" | |
| #include "rive/shapes/paint/color.hpp" | |
| #include "to_skia.hpp" | |
| using namespace rive; | |
| class SkiaBuffer : public RenderBuffer { | |
| const size_t m_ElemSize; | |
| void* m_Buffer; | |
| public: | |
| SkiaBuffer(const void* src, size_t count, size_t elemSize) : | |
| RenderBuffer(count), m_ElemSize(elemSize) { | |
| size_t bytes = count * elemSize; | |
| m_Buffer = malloc(bytes); | |
| memcpy(m_Buffer, src, bytes); | |
| } | |
| ~SkiaBuffer() { free(m_Buffer); } | |
| const float* f32s() const { | |
| assert(m_ElemSize == sizeof(float)); | |
| return static_cast<const float*>(m_Buffer); | |
| } | |
| const uint16_t* u16s() const { | |
| assert(m_ElemSize == sizeof(uint16_t)); | |
| return static_cast<const uint16_t*>(m_Buffer); | |
| } | |
| const SkPoint* points() const { return reinterpret_cast<const SkPoint*>(this->f32s()); } | |
| static const SkiaBuffer* Cast(const RenderBuffer* buffer) { | |
| return reinterpret_cast<const SkiaBuffer*>(buffer); | |
| } | |
| }; | |
| template <typename T> rcp<RenderBuffer> make_buffer(Span<T> span) { | |
| return rcp<RenderBuffer>(new SkiaBuffer(span.data(), span.size(), sizeof(T))); | |
| } | |
| class SkiaRenderShader : public RenderShader { | |
| public: | |
| SkiaRenderShader(sk_sp<SkShader> sh) : shader(std::move(sh)) {} | |
| sk_sp<SkShader> shader; | |
| }; | |
| void SkiaRenderPath::fillRule(FillRule value) { m_Path.setFillType(ToSkia::convert(value)); } | |
| void SkiaRenderPath::reset() { m_Path.reset(); } | |
| void SkiaRenderPath::addRenderPath(RenderPath* path, const Mat2D& transform) { | |
| m_Path.addPath(reinterpret_cast<SkiaRenderPath*>(path)->m_Path, ToSkia::convert(transform)); | |
| } | |
| void SkiaRenderPath::moveTo(float x, float y) { m_Path.moveTo(x, y); } | |
| void SkiaRenderPath::lineTo(float x, float y) { m_Path.lineTo(x, y); } | |
| void SkiaRenderPath::cubicTo(float ox, float oy, float ix, float iy, float x, float y) { | |
| m_Path.cubicTo(ox, oy, ix, iy, x, y); | |
| } | |
| void SkiaRenderPath::close() { m_Path.close(); } | |
| SkiaRenderPaint::SkiaRenderPaint() { m_Paint.setAntiAlias(true); } | |
| void SkiaRenderPaint::style(RenderPaintStyle style) { | |
| switch (style) { | |
| case RenderPaintStyle::fill: | |
| m_Paint.setStyle(SkPaint::Style::kFill_Style); | |
| break; | |
| case RenderPaintStyle::stroke: | |
| m_Paint.setStyle(SkPaint::Style::kStroke_Style); | |
| break; | |
| } | |
| } | |
| void SkiaRenderPaint::color(unsigned int value) { m_Paint.setColor(value); } | |
| void SkiaRenderPaint::thickness(float value) { m_Paint.setStrokeWidth(value); } | |
| void SkiaRenderPaint::join(StrokeJoin value) { m_Paint.setStrokeJoin(ToSkia::convert(value)); } | |
| void SkiaRenderPaint::cap(StrokeCap value) { m_Paint.setStrokeCap(ToSkia::convert(value)); } | |
| void SkiaRenderPaint::blendMode(BlendMode value) { m_Paint.setBlendMode(ToSkia::convert(value)); } | |
| void SkiaRenderPaint::shader(rcp<RenderShader> rsh) { | |
| SkiaRenderShader* sksh = (SkiaRenderShader*)rsh.get(); | |
| m_Paint.setShader(sksh ? sksh->shader : nullptr); | |
| } | |
| void SkiaRenderer::save() { m_Canvas->save(); } | |
| void SkiaRenderer::restore() { m_Canvas->restore(); } | |
| void SkiaRenderer::transform(const Mat2D& transform) { | |
| m_Canvas->concat(ToSkia::convert(transform)); | |
| } | |
| void SkiaRenderer::drawPath(RenderPath* path, RenderPaint* paint) { | |
| m_Canvas->drawPath(reinterpret_cast<SkiaRenderPath*>(path)->path(), | |
| reinterpret_cast<SkiaRenderPaint*>(paint)->paint()); | |
| } | |
| void SkiaRenderer::clipPath(RenderPath* path) { | |
| m_Canvas->clipPath(reinterpret_cast<SkiaRenderPath*>(path)->path(), true); | |
| } | |
| void SkiaRenderer::drawImage(const RenderImage* image, BlendMode blendMode, float opacity) { | |
| SkPaint paint; | |
| paint.setAlphaf(opacity); | |
| paint.setBlendMode(ToSkia::convert(blendMode)); | |
| auto skiaImage = reinterpret_cast<const SkiaRenderImage*>(image); | |
| SkSamplingOptions sampling(SkFilterMode::kLinear); | |
| m_Canvas->drawImage(skiaImage->skImage(), 0.0f, 0.0f, sampling, &paint); | |
| } | |
| #define SKIA_BUG_13047 | |
| void SkiaRenderer::drawImageMesh(const RenderImage* image, | |
| rcp<RenderBuffer> vertices, | |
| rcp<RenderBuffer> uvCoords, | |
| rcp<RenderBuffer> indices, | |
| BlendMode blendMode, | |
| float opacity) { | |
| // need our vertices and uvs to agree | |
| assert(vertices->count() == uvCoords->count()); | |
| // vertices and uvs are arrays of floats, so we need their counts to be | |
| // even, since we treat them as arrays of points | |
| assert((vertices->count() & 1) == 0); | |
| const int vertexCount = vertices->count() >> 1; | |
| SkMatrix scaleM; | |
| const SkPoint* uvs = SkiaBuffer::Cast(uvCoords.get())->points(); | |
| #ifdef SKIA_BUG_13047 | |
| // The local matrix is ignored for drawVertices, so we have to manually scale | |
| // the UVs to match Skia's convention... | |
| std::vector<SkPoint> scaledUVs(vertexCount); | |
| for (int i = 0; i < vertexCount; ++i) { | |
| scaledUVs[i] = {uvs[i].fX * image->width(), uvs[i].fY * image->height()}; | |
| } | |
| uvs = scaledUVs.data(); | |
| #else | |
| // We do this because our UVs are normalized, but Skia expects them to be | |
| // sized to the shader (i.e. 0..width, 0..height). | |
| // To accomdate this, we effectively scaling the image down to 0..1 to | |
| // match the scale of the UVs. | |
| scaleM = SkMatrix::Scale(2.0f / image->width(), 2.0f / image->height()); | |
| #endif | |
| auto skiaImage = reinterpret_cast<const SkiaRenderImage*>(image)->skImage(); | |
| const SkSamplingOptions sampling(SkFilterMode::kLinear); | |
| auto shader = skiaImage->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, sampling, &scaleM); | |
| SkPaint paint; | |
| paint.setAlphaf(opacity); | |
| paint.setBlendMode(ToSkia::convert(blendMode)); | |
| paint.setShader(shader); | |
| const SkColor* no_colors = nullptr; | |
| auto vertexMode = SkVertices::kTriangles_VertexMode; | |
| // clang-format off | |
| auto vt = SkVertices::MakeCopy(vertexMode, | |
| vertexCount, | |
| SkiaBuffer::Cast(vertices.get())->points(), | |
| uvs, | |
| no_colors, | |
| indices->count(), | |
| SkiaBuffer::Cast(indices.get())->u16s()); | |
| // clang-format on | |
| // The blend mode is ignored if we don't have colors && uvs | |
| m_Canvas->drawVertices(vt, SkBlendMode::kModulate, paint); | |
| } | |
| bool SkiaRenderImage::decode(Span<const uint8_t> encodedData) { | |
| sk_sp<SkData> data = SkData::MakeWithoutCopy(encodedData.data(), encodedData.size()); | |
| m_SkImage = SkImage::MakeFromEncoded(data); | |
| // Our optimized skia buld seems to have broken lazy-image decode. | |
| // As a work-around for now, force the image to be decoded. | |
| if (m_SkImage) { | |
| m_SkImage = m_SkImage->makeRasterImage(); | |
| } | |
| if (m_SkImage) { | |
| m_Width = m_SkImage->width(); | |
| m_Height = m_SkImage->height(); | |
| return true; | |
| } | |
| return false; | |
| } | |
| rcp<RenderShader> | |
| SkiaRenderImage::makeShader(RenderTileMode tx, RenderTileMode ty, const Mat2D* localMatrix) const { | |
| const SkMatrix lm = localMatrix ? ToSkia::convert(*localMatrix) : SkMatrix(); | |
| const SkSamplingOptions options(SkFilterMode::kLinear); | |
| auto sh = m_SkImage->makeShader(ToSkia::convert(tx), ToSkia::convert(ty), options, &lm); | |
| return rcp<RenderShader>(new SkiaRenderShader(std::move(sh))); | |
| } | |
| namespace rive { | |
| rcp<RenderBuffer> makeBufferU16(Span<const uint16_t> data) { return make_buffer(data); } | |
| rcp<RenderBuffer> makeBufferU32(Span<const uint32_t> data) { return make_buffer(data); } | |
| rcp<RenderBuffer> makeBufferF32(Span<const float> data) { return make_buffer(data); } | |
| RenderPath* | |
| makeRenderPath(Span<const Vec2D> points, Span<const uint8_t> verbs, FillRule fillrule) { | |
| return new SkiaRenderPath(SkPath::Make((const SkPoint*)points.data(), | |
| points.size(), | |
| verbs.data(), | |
| verbs.size(), | |
| nullptr, | |
| 0, // conics | |
| ToSkia::convert(fillrule), | |
| false)); | |
| } | |
| RenderPath* makeRenderPath() { return new SkiaRenderPath(); } | |
| RenderPaint* makeRenderPaint() { return new SkiaRenderPaint(); } | |
| RenderImage* makeRenderImage() { return new SkiaRenderImage(); } | |
| rcp<RenderShader> makeLinearGradient(float sx, | |
| float sy, | |
| float ex, | |
| float ey, | |
| const ColorInt colors[], | |
| const float stops[], | |
| int count, | |
| RenderTileMode mode, | |
| const Mat2D* localm) { | |
| const SkPoint pts[] = {{sx, sy}, {ex, ey}}; | |
| const SkMatrix lm = localm ? ToSkia::convert(*localm) : SkMatrix(); | |
| auto sh = SkGradientShader::MakeLinear( | |
| pts, (const SkColor*)colors, stops, count, ToSkia::convert(mode), 0, &lm); | |
| return rcp<RenderShader>(new SkiaRenderShader(std::move(sh))); | |
| } | |
| rcp<RenderShader> makeRadialGradient(float cx, | |
| float cy, | |
| float radius, | |
| const ColorInt colors[], | |
| const float stops[], | |
| int count, | |
| RenderTileMode mode, | |
| const Mat2D* localm) { | |
| const SkMatrix lm = localm ? ToSkia::convert(*localm) : SkMatrix(); | |
| auto sh = SkGradientShader::MakeRadial( | |
| {cx, cy}, radius, (const SkColor*)colors, stops, count, ToSkia::convert(mode), 0, &lm); | |
| return rcp<RenderShader>(new SkiaRenderShader(std::move(sh))); | |
| } | |
| rcp<RenderShader> makeSweepGradient(float cx, | |
| float cy, | |
| const ColorInt colors[], | |
| const float stops[], | |
| int count, | |
| RenderTileMode mode, | |
| const Mat2D* localm) { | |
| const SkMatrix lm = localm ? ToSkia::convert(*localm) : SkMatrix(); | |
| auto sh = SkGradientShader::MakeSweep(cx, cy, (const SkColor*)colors, stops, count, 0, &lm); | |
| return rcp<RenderShader>(new SkiaRenderShader(std::move(sh))); | |
| } | |
| } // namespace rive |