blob: ec95728fd6c199681ddb29e015753407b6ee11b0 [file] [log] [blame]
#include "rive/animation/blend_state_1d.hpp"
#include "rive/animation/state_machine.hpp"
#include "rive/animation/state_machine_number.hpp"
#include "rive/animation/blend_state_1d_instance.hpp"
#include "rive/importers/state_machine_importer.hpp"
using namespace rive;
std::unique_ptr<StateInstance> BlendState1D::makeInstance(ArtboardInstance* instance) const
{
return rivestd::make_unique<BlendState1DInstance>(this, instance);
}
StatusCode BlendState1D::import(ImportStack& importStack)
{
auto stateMachineImporter = importStack.latest<StateMachineImporter>(StateMachine::typeKey);
if (stateMachineImporter == nullptr)
{
return StatusCode::MissingObject;
}
if (hasValidInputId())
{
// Make sure the inputId doesn't overflow the input buffer.
if ((size_t)inputId() >= stateMachineImporter->stateMachine()->inputCount())
{
return StatusCode::InvalidObject;
}
auto input = stateMachineImporter->stateMachine()->input((size_t)inputId());
if (input == nullptr || !input->is<StateMachineNumber>())
{
return StatusCode::InvalidObject;
}
}
return Super::import(importStack);
}