| #ifdef RIVE_RENDERER_TESS |
| #include "viewer/tess/viewer_sokol_factory.hpp" |
| #include "viewer/tess/bitmap_decoder.hpp" |
| #include "rive/tess/sokol/sokol_tess_renderer.hpp" |
| #include "sokol_gfx.h" |
| |
| std::unique_ptr<rive::RenderImage> |
| ViewerSokolFactory::decodeImage(rive::Span<const uint8_t> bytes) { |
| auto bitmap = Bitmap::decode(bytes); |
| if (bitmap) { |
| // We have a bitmap, let's make an image. |
| |
| // For now our SokolRenderImage only works with RGBA. |
| if (bitmap->pixelFormat() != Bitmap::PixelFormat::RGBA) { |
| bitmap->pixelFormat(Bitmap::PixelFormat::RGBA); |
| } |
| |
| // In this case the image is in-band and the imageGpuResource is only |
| // used once by the unique SokolRenderImage. We introduced this |
| // abstraction because when the image is loaded externally (say by |
| // something that built up an atlas) the image gpu resource may be |
| // shared by multiple RenderImage referenced by multiple Rive objects. |
| auto imageGpuResource = rive::rcp<rive::SokolRenderImageResource>( |
| new rive::SokolRenderImageResource(bitmap->bytes(), bitmap->width(), bitmap->height())); |
| |
| static rive::Mat2D identity; |
| return std::make_unique<rive::SokolRenderImage>(imageGpuResource, |
| bitmap->width(), |
| bitmap->height(), |
| identity); |
| } |
| return nullptr; |
| } |
| #endif |