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/*
* Copyright 2015 Google Inc.
* Copyright 2022 Rive
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.hpp"
#include "gmutils.hpp"
#include "rive/renderer.hpp"
#include "rive/math/vec2d.hpp"
#include "rive/math/math_types.hpp"
using namespace rivegm;
using namespace rive;
static void create_ngon(int n, Vec2D* pts, float width, float height)
{
float angleStep = 360.0f / n, angle = 0.0f;
if ((n % 2) == 1)
{
angle = angleStep / 2.0f;
}
for (int i = 0; i < n; ++i)
{
pts[i].x = -sinf(rive::math::degrees_to_radians(angle)) * width;
pts[i].y = cosf(rive::math::degrees_to_radians(angle)) * height;
angle += angleStep;
}
}
namespace ConvexLineOnlyData
{
// narrow rect
const Vec2D gPoints0[] = {{-1.5f, -50.0f},
{1.5f, -50.0f},
{1.5f, 50.0f},
{-1.5f, 50.0f}};
// narrow rect on an angle
const Vec2D gPoints1[] = {{-50.0f, -49.0f},
{-49.0f, -50.0f},
{50.0f, 49.0f},
{49.0f, 50.0f}};
// trap - narrow on top - wide on bottom
const Vec2D gPoints2[] = {{-10.0f, -50.0f},
{10.0f, -50.0f},
{50.0f, 50.0f},
{-50.0f, 50.0f}};
// wide skewed rect
const Vec2D gPoints3[] = {{-50.0f, -50.0f},
{0.0f, -50.0f},
{50.0f, 50.0f},
{0.0f, 50.0f}};
// thin rect with colinear-ish lines
const Vec2D gPoints4[] = {
{-6.0f, -50.0f},
{4.0f, -50.0f},
{5.0f, -25.0f}, // remove if collinear diagonal points are not concave
{6.0f, 0.0f},
{5.0f, 25.0f}, // remove if collinear diagonal points are not concave
{4.0f, 50.0f},
{-4.0f, 50.0f}};
// degenerate
const Vec2D gPoints5[] = {{-0.025f, -0.025f},
{0.025f, -0.025f},
{0.025f, 0.025f},
{-0.025f, 0.025f}};
// Triangle in which the first point should fuse with last
const Vec2D gPoints6[] = {{-20.0f, -13.0f},
{-20.0f, -13.05f},
{20.0f, -13.0f},
{20.0f, 27.0f}};
// thin rect with colinear lines
const Vec2D gPoints7[] = {{-10.0f, -50.0f},
{10.0f, -50.0f},
{10.0f, -25.0f},
{10.0f, 0.0f},
{10.0f, 25.0f},
{10.0f, 50.0f},
{-10.0f, 50.0f}};
// capped teardrop
const Vec2D gPoints8[] = {{50.00f, 50.00f},
{0.00f, 50.00f},
{-15.45f, 47.55f},
{-29.39f, 40.45f},
{-40.45f, 29.39f},
{-47.55f, 15.45f},
{-50.00f, 0.00f},
{-47.55f, -15.45f},
{-40.45f, -29.39f},
{-29.39f, -40.45f},
{-15.45f, -47.55f},
{0.00f, -50.00f},
{50.00f, -50.00f}};
// teardrop
const Vec2D gPoints9[] = {{4.39f, 40.45f},
{-9.55f, 47.55f},
{-25.00f, 50.00f},
{-40.45f, 47.55f},
{-54.39f, 40.45f},
{-65.45f, 29.39f},
{-72.55f, 15.45f},
{-75.00f, 0.00f},
{-72.55f, -15.45f},
{-65.45f, -29.39f},
{-54.39f, -40.45f},
{-40.45f, -47.55f},
{-25.0f, -50.0f},
{-9.55f, -47.55f},
{4.39f, -40.45f},
{75.00f, 0.00f}};
// clipped triangle
const Vec2D gPoints10[] = {
{-10.0f, -50.0f},
{10.0f, -50.0f},
{50.0f, 31.0f},
{40.0f, 50.0f},
{-40.0f, 50.0f},
{-50.0f, 31.0f},
};
const Vec2D* gPoints[] = {
gPoints0,
gPoints1,
gPoints2,
gPoints3,
gPoints4,
gPoints5,
gPoints6,
gPoints7,
gPoints8,
gPoints9,
gPoints10,
};
const size_t gSizes[] = {
std::size(gPoints0),
std::size(gPoints1),
std::size(gPoints2),
std::size(gPoints3),
std::size(gPoints4),
std::size(gPoints5),
std::size(gPoints6),
std::size(gPoints7),
std::size(gPoints8),
std::size(gPoints9),
std::size(gPoints10),
};
static_assert(std::size(gSizes) == std::size(gPoints), "array_mismatch");
} // namespace ConvexLineOnlyData
// This GM is intended to exercise Ganesh's handling of convex line-only
// paths
class ConvexLineOnlyPathsGM : public GM
{
public:
ConvexLineOnlyPathsGM() : GM(kGMWidth, kGMHeight, "convex-lineonly-ths") {}
protected:
static Path GetPath(int index, rivegm::PathDirection dir)
{
std::unique_ptr<Vec2D[]> data(nullptr);
const Vec2D* points;
int numPts;
if (index < (int)std::size(ConvexLineOnlyData::gPoints))
{
// manually specified
points = ConvexLineOnlyData::gPoints[index];
numPts = (int)ConvexLineOnlyData::gSizes[index];
}
else
{
// procedurally generated
float width = (float)kMaxPathHeight / 2;
float height = (float)kMaxPathHeight / 2;
switch (index - std::size(ConvexLineOnlyData::gPoints))
{
case 0:
numPts = 3;
break;
case 1:
numPts = 4;
break;
case 2:
numPts = 5;
break;
case 3: // squashed pentagon
numPts = 5;
width = (float)kMaxPathHeight / 5;
break;
case 4:
numPts = 6;
break;
case 5:
numPts = 8;
break;
case 6: // squashed octogon
numPts = 8;
width = (float)kMaxPathHeight / 5;
break;
case 7:
numPts = 20;
break;
case 8:
numPts = 100;
break;
default:
numPts = 3;
break;
}
data = std::make_unique<Vec2D[]>(numPts);
create_ngon(numPts, data.get(), width, height);
points = data.get();
}
PathBuilder builder;
if (rivegm::PathDirection::cw == dir)
{
builder.moveTo(points[0].x, points[0].y);
for (int i = 1; i < numPts; ++i)
{
builder.lineTo(points[i].x, points[i].y);
}
}
else
{
builder.moveTo(points[numPts - 1].x, points[numPts - 1].y);
for (int i = numPts - 2; i >= 0; --i)
{
builder.lineTo(points[i].x, points[i].y);
}
}
builder.close();
Path path = builder.detach();
#if 0
// Each path this method returns should be convex, only composed of
// lines, wound the right direction, and short enough to fit in one
// of the GMs rows.
SkASSERT(path.isConvex());
SkASSERT(SkPath::kLine_SegmentMask == path.getSegmentMasks());
SkPathFirstDirection actualDir = SkPathPriv::ComputeFirstDirection(path);
SkASSERT(SkPathPriv::AsFirstDirection(dir) == actualDir);
SkRect bounds = path.getBounds();
SkASSERT(floatNearlyEqual(bounds.centerX(), 0.0f));
SkASSERT(bounds.height() <= kMaxPathHeight);
#endif
return path;
}
// Draw a single path several times, shrinking it, flipping its direction
// and changing its start vertex each time.
void drawPath(Renderer* renderer, int index, Vec2D* offset)
{
Vec2D center;
{
Path path = GetPath(index, rivegm::PathDirection::cw);
if (offset->x + kMaxPathWidth /* path.getBounds().width() */ >
kGMWidth)
{
offset->x = 0;
offset->y += kMaxPathHeight;
}
center = {offset->x +
0.5f *
(kMaxPathHeight /* path.getBounds().width() */),
offset->y};
offset->x += kMaxPathWidth /* path.getBounds().width() */;
}
const ColorInt colors[2] = {0xff00ff00, 0xff0000ff};
const rivegm::PathDirection dirs[2] = {rivegm::PathDirection::cw,
rivegm::PathDirection::ccw};
const float scales[] = {1.0f, 0.75f, 0.5f, 0.25f, 0.1f, 0.01f, 0.001f};
Paint paint;
for (size_t i = 0; i < std::size(scales); ++i)
{
Path path = GetPath(index, dirs[i % 2]);
renderer->save();
renderer->translate(center.x, center.y);
renderer->scale(scales[i], scales[i]);
paint->color(colors[i % 2]);
renderer->drawPath(path, paint);
renderer->restore();
}
}
void onDraw(Renderer* renderer) override
{
// the right edge of the last drawn path
Vec2D offset = {0, 0.5f * (kMaxPathHeight)};
for (int i = 0; i < kNumPaths; ++i)
{
this->drawPath(renderer, i, &offset);
}
#if 0
{
// Repro for crbug.com/472723 (Missing AA on portions of graphic with GPU
// rasterization)
Paint p;
Path p1 = PathBuilder()
.moveTo(60.8522949f, 364.671021f)
.moveTo(59.4380493f, 364.671021f)
.moveTo(385.414276f, 690.647217f)
.moveTo(386.121399f, 689.940125f)
.detach();
renderer->save();
renderer->translate(356.0f, 50.0f);
renderer->drawPath(p1, p);
renderer->restore();
// Repro for crbug.com/869172 (SVG path incorrectly simplified when using GPU
// Rasterization). This will only draw anything in the stroke-and-fill version.
Path p2 = PathBuilder()
.moveTo(10.f, 0.f)
.lineTo(38.f, 0.f)
.lineTo(66.f, 0.f)
.lineTo(94.f, 0.f)
.lineTo(122.f, 0.f)
.lineTo(150.f, 0.f)
.lineTo(150.f, 0.f)
.lineTo(122.f, 0.f)
.lineTo(94.f, 0.f)
.lineTo(66.f, 0.f)
.lineTo(38.f, 0.f)
.lineTo(10.f, 0.f)
.close()
.detach();
renderer->save();
renderer->translate(0.0f, 500.0f);
renderer->drawPath(p2, p);
renderer->restore();
// Repro for crbug.com/856137. This path previously caused GrAAConvexTessellator to
// turn inset rings into outsets when adjacent bisector angles converged outside the
// previous ring due to accumulated error.
Path p3 = PathBuilder()
.moveTo(1184.96f, 982.557f)
.lineTo(1183.71f, 982.865f)
.lineTo(1180.99f, 982.734f)
.lineTo(1178.5f, 981.541f)
.lineTo(1176.35f, 979.367f)
.lineTo(1178.94f, 938.854f)
.lineTo(1181.35f, 936.038f)
.lineTo(1183.96f, 934.117f)
.lineTo(1186.67f, 933.195f)
.lineTo(1189.36f, 933.342f)
.lineTo(1191.58f, 934.38f)
.close()
.detach();
p3->fillRule(FillRule::evenOdd);
renderer->save();
renderer->transform(Mat2D(0.0893210843f, 0, 0, 0.0893210843f, 79.1197586f, 300));
renderer->drawPath(p3, p);
renderer->restore();
}
#endif
}
private:
inline static constexpr int kStrokeWidth = 10;
inline static constexpr int kNumPaths = 20;
inline static constexpr int kMaxPathWidth = 130;
inline static constexpr int kMaxPathHeight = 130;
inline static constexpr int kGMWidth = 540;
inline static constexpr int kGMHeight = 680;
using INHERITED = GM;
};
//////////////////////////////////////////////////////////////////////////////
GMREGISTER(return new ConvexLineOnlyPathsGM;)