| #ifndef _RIVE_CLAMPED_SCROLL_PHYSICS_HPP_ | |
| #define _RIVE_CLAMPED_SCROLL_PHYSICS_HPP_ | |
| #include "rive/generated/constraints/scrolling/clamped_scroll_physics_base.hpp" | |
| #include <stdio.h> | |
| namespace rive | |
| { | |
| class ClampedScrollPhysics : public ClampedScrollPhysicsBase | |
| { | |
| private: | |
| Vec2D m_value; | |
| public: | |
| Vec2D advance(float elapsedSeconds) override; | |
| void run(Vec2D range, | |
| Vec2D value, | |
| std::vector<Vec2D> snappingPoints) override; | |
| Vec2D clamp(Vec2D range, Vec2D value) override; | |
| }; | |
| } // namespace rive | |
| #endif |