| /* | |
| * Copyright 2022 Rive | |
| */ | |
| #pragma once | |
| #include "rive/renderer.hpp" | |
| #include "rive/renderer/gpu.hpp" | |
| #include "rive/renderer/texture.hpp" | |
| namespace rive::gpu | |
| { | |
| class Gradient; | |
| } | |
| namespace rive | |
| { | |
| // RenderPaint implementation for Rive's pixel local storage renderer. | |
| class RiveRenderPaint : public LITE_RTTI_OVERRIDE(RenderPaint, RiveRenderPaint) | |
| { | |
| public: | |
| RiveRenderPaint(); | |
| ~RiveRenderPaint(); | |
| void style(RenderPaintStyle style) override | |
| { | |
| m_stroked = style == RenderPaintStyle::stroke; | |
| } | |
| void color(ColorInt color) override; | |
| void thickness(float thickness) override { m_thickness = fabsf(thickness); } | |
| void join(StrokeJoin join) override { m_join = join; } | |
| void cap(StrokeCap cap) override { m_cap = cap; } | |
| void feather(float feather) override { m_feather = fabsf(feather); } | |
| void blendMode(BlendMode mode) override { m_blendMode = mode; } | |
| void shader(rcp<RenderShader> shader) override; | |
| void modulatedImage(const RenderImage*, | |
| ImageSampler, | |
| const Mat2D&) override; | |
| void image(rcp<gpu::Texture>, float opacity); | |
| void imageSampler(ImageSampler imageSampler) | |
| { | |
| m_imageSampler = imageSampler; | |
| } | |
| void clipUpdate(uint32_t outerClipID); | |
| void invalidateStroke() override {} | |
| gpu::PaintType getType() const { return m_paintType; } | |
| bool getIsStroked() const { return m_stroked; } | |
| ColorInt getColor() const { return m_simpleValue.color; } | |
| const gpu::Gradient* getGradient() const { return m_gradient.get(); } | |
| rcp<gpu::Gradient> getGradientWithOpacity(float opacity) const; | |
| gpu::Texture* getImageTexture() const { return m_imageTexture.get(); } | |
| ImageSampler getImageSampler() const { return m_imageSampler; } | |
| float getOuterClipID() const { return m_simpleValue.outerClipID; } | |
| float getThickness() const { return m_thickness; } | |
| const Mat2D& getImageTransform() const { return m_imageTransform; } | |
| StrokeJoin getJoin() const | |
| { | |
| // Feathers ignore the join and always use round. | |
| return m_feather != 0 ? StrokeJoin::round : m_join; | |
| } | |
| StrokeCap getCap() const | |
| { | |
| // Feathers ignore the cap and always use round. | |
| return m_feather != .0 ? StrokeCap::round : m_cap; | |
| } | |
| float getFeather() const { return m_feather; } | |
| BlendMode getBlendMode() const { return m_blendMode; } | |
| gpu::SimplePaintValue getSimpleValue() const { return m_simpleValue; } | |
| bool getIsOpaque() const; | |
| private: | |
| gpu::PaintType m_paintType = gpu::PaintType::solidColor; | |
| gpu::SimplePaintValue m_simpleValue; | |
| rcp<const gpu::Gradient> m_gradient; | |
| rcp<gpu::Texture> m_imageTexture; | |
| ImageSampler m_imageSampler = ImageSampler::LinearClamp(); | |
| float m_thickness = 1; | |
| StrokeJoin m_join = StrokeJoin::miter; | |
| StrokeCap m_cap = StrokeCap::butt; | |
| float m_feather = 0; | |
| BlendMode m_blendMode = BlendMode::srcOver; | |
| bool m_stroked = false; | |
| Mat2D m_imageTransform; | |
| }; | |
| } // namespace rive |