| #include "rive/animation/transition_bool_condition.hpp" | |
| #include "rive/animation/state_transition.hpp" | |
| #include "rive/importers/state_transition_importer.hpp" | |
| #include "rive/importers/state_machine_importer.hpp" | |
| #include "rive/animation/state_machine.hpp" | |
| using namespace rive; | |
| StatusCode TransitionCondition::onAddedDirty(CoreContext* context) { | |
| return StatusCode::Ok; | |
| } | |
| StatusCode TransitionCondition::onAddedClean(CoreContext* context) { | |
| return StatusCode::Ok; | |
| } | |
| StatusCode TransitionCondition::import(ImportStack& importStack) { | |
| auto stateMachineImporter = | |
| importStack.latest<StateMachineImporter>(StateMachine::typeKey); | |
| if (stateMachineImporter == nullptr) { | |
| return StatusCode::MissingObject; | |
| } | |
| // Make sure the inputId doesn't overflow the input buffer. | |
| if ((size_t)inputId() >= stateMachineImporter->stateMachine()->inputCount()) { | |
| return StatusCode::InvalidObject; | |
| } | |
| if (!validateInputType( | |
| stateMachineImporter->stateMachine()->input((size_t)inputId()))) | |
| { | |
| return StatusCode::InvalidObject; | |
| } | |
| auto transitionImporter = | |
| importStack.latest<StateTransitionImporter>(StateTransition::typeKey); | |
| if (transitionImporter == nullptr) { | |
| return StatusCode::MissingObject; | |
| } | |
| transitionImporter->addCondition(this); | |
| return Super::import(importStack); | |
| } |