| /* | |
| * Copyright 2022 Rive | |
| */ | |
| #include "pls_paint.hpp" | |
| #include "rive/pls/pls_image.hpp" | |
| namespace rive::pls | |
| { | |
| PLSPaint::PLSPaint() {} | |
| PLSPaint::~PLSPaint() {} | |
| // Ensure the given gradient stops are in a format expected by PLS. | |
| static bool validate_gradient_stops(const ColorInt colors[], // [count] | |
| const float stops[], // [count] | |
| size_t count) | |
| { | |
| // Stops cannot be empty. | |
| if (count == 0) | |
| { | |
| return false; | |
| } | |
| for (size_t i = 0; i < count; ++i) | |
| { | |
| // Stops must be finite, real numbers in the range [0, 1]. | |
| if (!(0 <= stops[i] && stops[i] <= 1)) | |
| { | |
| return false; | |
| } | |
| } | |
| for (size_t i = 1; i < count; ++i) | |
| { | |
| // Stops must be ordered. | |
| if (!(stops[i - 1] <= stops[i])) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| rcp<PLSGradient> PLSGradient::MakeLinear(float sx, | |
| float sy, | |
| float ex, | |
| float ey, | |
| const ColorInt colors[], // [count] | |
| const float stops[], // [count] | |
| size_t count) | |
| { | |
| if (!validate_gradient_stops(colors, stops, count)) | |
| { | |
| return nullptr; | |
| } | |
| float2 start = {sx, sy}; | |
| float2 end = {ex, ey}; | |
| PLSGradDataArray<ColorInt> newColors(colors, count); | |
| PLSGradDataArray<float> newStops(stops, count); | |
| // If the stops don't begin and end on 0 and 1, transform the gradient so they do. This allows | |
| // us to take full advantage of the gradient's range of pixels in the texture. | |
| float firstStop = stops[0]; | |
| float lastStop = stops[count - 1]; | |
| if (firstStop != 0 || lastStop != 1) | |
| { | |
| // Tighten the endpoints to align with the mininum and maximum gradient stops. | |
| float4 newEndpoints = simd::precise_mix(start.xyxy, | |
| end.xyxy, | |
| float4{firstStop, firstStop, lastStop, lastStop}); | |
| start = newEndpoints.xy; | |
| end = newEndpoints.zw; | |
| // Transform the stops into the range defined by the new endpoints. | |
| newStops[0] = 0; | |
| if (count > 2) | |
| { | |
| float m = 1.f / (lastStop - firstStop); | |
| float a = -firstStop * m; | |
| for (size_t i = 1; i < count - 1; ++i) | |
| { | |
| newStops[i] = std::clamp(stops[i] * m + a, newStops[i - 1], 1.f); | |
| } | |
| } | |
| newStops[count - 1] = 1; | |
| } | |
| float2 v = end - start; | |
| v *= 1.f / simd::dot(v, v); // dot(v, end - start) == 1 | |
| return rcp(new PLSGradient(PaintType::linearGradient, | |
| std::move(newColors), | |
| std::move(newStops), | |
| count, | |
| v.x, | |
| v.y, | |
| -simd::dot(v, start))); | |
| } | |
| rcp<PLSGradient> PLSGradient::MakeRadial(float cx, | |
| float cy, | |
| float radius, | |
| const ColorInt colors[], // [count] | |
| const float stops[], // [count] | |
| size_t count) | |
| { | |
| if (!validate_gradient_stops(colors, stops, count)) | |
| { | |
| return nullptr; | |
| } | |
| PLSGradDataArray<ColorInt> newColors(colors, count); | |
| PLSGradDataArray<float> newStops(stops, count); | |
| // If the stops don't end on 1, scale the gradient so they do. This allows us to take better | |
| // advantage of the gradient's full range of pixels in the texture. | |
| // | |
| // TODO: If we want to take full advantage of the gradient texture pixels, we could add an inner | |
| // radius that specifies where t=0 begins (instead of assuming it begins at the center). | |
| float lastStop = stops[count - 1]; | |
| if (lastStop != 1) | |
| { | |
| // Scale the radius to align with the final stop. | |
| radius *= lastStop; | |
| // Scale the stops into the range defined by the new radius. | |
| float inverseLastStop = 1.f / lastStop; | |
| for (size_t i = 0; i < count - 1; ++i) | |
| { | |
| newStops[i] = stops[i] * inverseLastStop; | |
| } | |
| newStops[count - 1] = 1; | |
| } | |
| return rcp(new PLSGradient(PaintType::radialGradient, | |
| std::move(newColors), | |
| std::move(newStops), | |
| count, | |
| cx, | |
| cy, | |
| radius)); | |
| } | |
| bool PLSGradient::isOpaque() const | |
| { | |
| if (m_isOpaque == pls::TriState::unknown) | |
| { | |
| ColorInt allColors = ~0; | |
| for (int i = 0; i < m_count; ++i) | |
| { | |
| allColors &= m_colors[i]; | |
| } | |
| m_isOpaque = colorAlpha(allColors) == 0xff ? pls::TriState::yes : pls::TriState::no; | |
| } | |
| return m_isOpaque == pls::TriState::yes; | |
| } | |
| void PLSPaint::color(ColorInt color) | |
| { | |
| m_paintType = PaintType::solidColor; | |
| m_simpleValue.color = color; | |
| m_gradient.reset(); | |
| m_imageTexture.reset(); | |
| } | |
| void PLSPaint::shader(rcp<RenderShader> shader) | |
| { | |
| m_gradient = static_rcp_cast<PLSGradient>(std::move(shader)); | |
| m_paintType = m_gradient ? m_gradient->paintType() : PaintType::solidColor; | |
| // m_simpleValue.colorRampLocation is unused at this level. A new location for a this gradient's | |
| // color ramp will decided by the render context every frame. | |
| m_simpleValue.color = 0xff000000; | |
| m_imageTexture.reset(); | |
| } | |
| void PLSPaint::image(rcp<const PLSTexture> imageTexture, float opacity) | |
| { | |
| m_paintType = PaintType::image; | |
| m_simpleValue.imageOpacity = opacity; | |
| m_gradient.reset(); | |
| m_imageTexture = std::move(imageTexture); | |
| } | |
| void PLSPaint::clipUpdate(uint32_t outerClipID) | |
| { | |
| m_paintType = PaintType::clipUpdate; | |
| m_simpleValue.outerClipID = outerClipID; | |
| m_gradient.reset(); | |
| m_imageTexture.reset(); | |
| } | |
| bool PLSPaint::getIsOpaque() const | |
| { | |
| switch (m_paintType) | |
| { | |
| case pls::PaintType::solidColor: | |
| return colorAlpha(m_simpleValue.color) == 0xff; | |
| case pls::PaintType::linearGradient: | |
| case pls::PaintType::radialGradient: | |
| return m_gradient->isOpaque(); | |
| case pls::PaintType::image: | |
| case pls::PaintType::clipUpdate: | |
| return false; | |
| } | |
| RIVE_UNREACHABLE(); | |
| } | |
| } // namespace rive::pls |