blob: a3e96ea995ab3919db3e456051e12bd35fe1beb2 [file]
/*
* Copyright 2023 Rive
*/
#ifdef @VERTEX
ATTR_BLOCK_BEGIN(PositionAttr)
ATTR(0, float2, @a_position);
ATTR_BLOCK_END
ATTR_BLOCK_BEGIN(UVAttr)
ATTR(1, float2, @a_texCoord);
ATTR_BLOCK_END
ATTR_BLOCK_BEGIN(ImageDrawAttrs)
ATTR(IMAGE_VIEW_MATRIX_ATTRIB_IDX, float4, @a_imageDrawViewMatrix);
ATTR(IMAGE_CLIP_RECT_INVERSE_MATRIX_ATTRIB_IDX,
float4,
@a_imageDrawClipRectInverseMatrix);
ATTR(IMAGE_TRANSLATES_ATTRIB_IDX, float4, @a_imageDrawTranslates);
#ifdef SPLIT_UINT4_ATTRIBUTES
ATTR(IMAGE_SPLIT_OPACITY_ATTRIB_IDX, uint, @a_imageDrawOpacity);
ATTR(IMAGE_SPLIT_CLIP_ID_ATTRIB_IDX, uint, @a_imageDrawClipID);
ATTR(IMAGE_SPLIT_BLEND_MODE_ATTRIB_IDX, uint, @a_imageDrawBlendMode);
ATTR(IMAGE_SPLIT_ZINDEX_ATTRIB_IDX, uint, @a_imageDrawZIndex);
#else
ATTR(IMAGE_PACKED_ATTRIBS_IDX, uint4, @a_imageDrawPacked);
#endif
ATTR_BLOCK_END
#endif
VARYING_BLOCK_BEGIN
NO_PERSPECTIVE VARYING(0, float2, v_imageTexCoord);
#ifdef @ENABLE_CLIPPING
@OPTIONALLY_FLAT VARYING(1, half, v_clipID);
#endif
#if defined(@ENABLE_CLIP_RECT) && !defined(@RENDER_MODE_MSAA)
NO_PERSPECTIVE VARYING(2, float4, v_clipRect);
#endif
@OPTIONALLY_FLAT VARYING(3, half, v_imageOpacity);
#ifdef @ENABLE_ADVANCED_BLEND
FLAT VARYING(4, ushort, v_imageBlendMode);
#endif
VARYING_BLOCK_END
#ifdef @VERTEX
VERTEX_TEXTURE_BLOCK_BEGIN
VERTEX_TEXTURE_BLOCK_END
IMAGE_MESH_VERTEX_MAIN(@drawVertexMain,
PositionAttr,
position,
UVAttr,
uv,
ImageDrawAttrs,
imageDrawAttrs,
_vertexID)
{
ATTR_UNPACK(_vertexID, position, @a_position, float2);
ATTR_UNPACK(_vertexID, uv, @a_texCoord, float2);
ATTR_UNPACK(_instanceID, imageDrawAttrs, @a_imageDrawViewMatrix, float4);
ATTR_UNPACK(_instanceID,
imageDrawAttrs,
@a_imageDrawClipRectInverseMatrix,
float4);
ATTR_UNPACK(_instanceID, imageDrawAttrs, @a_imageDrawTranslates, float4);
#ifdef SPLIT_UINT4_ATTRIBUTES
ATTR_UNPACK(_instanceID, imageDrawAttrs, @a_imageDrawOpacity, uint);
ATTR_UNPACK(_instanceID, imageDrawAttrs, @a_imageDrawClipID, uint);
ATTR_UNPACK(_instanceID, imageDrawAttrs, @a_imageDrawBlendMode, uint);
ATTR_UNPACK(_instanceID, imageDrawAttrs, @a_imageDrawZIndex, uint);
uint4 @a_imageDrawPacked = uint4(@a_imageDrawOpacity,
@a_imageDrawClipID,
@a_imageDrawBlendMode,
@a_imageDrawZIndex);
#else
ATTR_UNPACK(_instanceID, imageDrawAttrs, @a_imageDrawPacked, uint4);
#endif
VARYING_INIT(v_imageTexCoord, float2);
#ifdef @ENABLE_CLIPPING
VARYING_INIT(v_clipID, half);
#endif
#if defined(@ENABLE_CLIP_RECT) && !defined(@RENDER_MODE_MSAA)
VARYING_INIT(v_clipRect, float4);
#endif
VARYING_INIT(v_imageOpacity, half);
#ifdef @ENABLE_ADVANCED_BLEND
VARYING_INIT(v_imageBlendMode, ushort);
#endif
float2 vertexPosition =
MUL(make_float2x2(@a_imageDrawViewMatrix), @a_position) +
@a_imageDrawTranslates.xy;
v_imageTexCoord = @a_texCoord;
#ifdef @ENABLE_CLIPPING
if (@ENABLE_CLIPPING)
{
v_clipID =
id_bits_to_f16(@a_imageDrawPacked.y, uniforms.pathIDGranularity);
}
#endif
#ifdef @ENABLE_CLIP_RECT
if (@ENABLE_CLIP_RECT)
{
#ifndef @RENDER_MODE_MSAA
v_clipRect = find_clip_rect_coverage_distances(
make_float2x2(@a_imageDrawClipRectInverseMatrix),
@a_imageDrawTranslates.zw,
vertexPosition CLIP_CONTEXT_UNPACK);
#else
set_clip_rect_plane_distances(
make_float2x2(@a_imageDrawClipRectInverseMatrix),
@a_imageDrawTranslates.zw,
vertexPosition CLIP_CONTEXT_UNPACK);
#endif
}
#endif // ENABLE_CLIP_RECT
float4 pos = RENDER_TARGET_COORD_TO_CLIP_COORD(vertexPosition);
#ifdef @POST_INVERT_Y
pos.y = -pos.y;
#endif
#ifdef @RENDER_MODE_MSAA
pos.z = normalize_z_index(@a_imageDrawPacked.w);
#endif
v_imageOpacity = uintBitsToFloat(@a_imageDrawPacked.x);
#ifdef @ENABLE_ADVANCED_BLEND
v_imageBlendMode = cast_uint_to_ushort(@a_imageDrawPacked.z);
#endif
VARYING_PACK(v_imageTexCoord);
#ifdef @ENABLE_CLIPPING
VARYING_PACK(v_clipID);
#endif
#if defined(@ENABLE_CLIP_RECT) && !defined(@RENDER_MODE_MSAA)
VARYING_PACK(v_clipRect);
#endif
VARYING_PACK(v_imageOpacity);
#ifdef @ENABLE_ADVANCED_BLEND
VARYING_PACK(v_imageBlendMode);
#endif
EMIT_VERTEX(pos);
}
#endif