| #include "rive/constraints/constraint.hpp" | |
| #include "rive/hittest_command_path.hpp" | |
| #include "rive/shapes/path.hpp" | |
| #include "rive/shapes/shape.hpp" | |
| #include "rive/shapes/clipping_shape.hpp" | |
| #include "rive/shapes/paint/blend_mode.hpp" | |
| #include "rive/shapes/paint/shape_paint.hpp" | |
| #include "rive/shapes/path_composer.hpp" | |
| #include "rive/clip_result.hpp" | |
| #include "rive/math/raw_path.hpp" | |
| #include <algorithm> | |
| using namespace rive; | |
| Shape::Shape() : m_PathComposer(this) {} | |
| void Shape::addPath(Path* path) | |
| { | |
| // Make sure the path is not already in the shape. | |
| assert(std::find(m_Paths.begin(), m_Paths.end(), path) == m_Paths.end()); | |
| m_Paths.push_back(path); | |
| } | |
| bool Shape::canDeferPathUpdate() | |
| { | |
| return renderOpacity() == 0 && (pathSpace() & PathSpace::Clipping) != PathSpace::Clipping && | |
| (pathSpace() & PathSpace::FollowPath) != PathSpace::FollowPath; | |
| } | |
| void Shape::update(ComponentDirt value) | |
| { | |
| Super::update(value); | |
| if (hasDirt(value, ComponentDirt::RenderOpacity)) | |
| { | |
| propagateOpacity(renderOpacity()); | |
| } | |
| } | |
| bool Shape::collapse(bool value) | |
| { | |
| if (!Super::collapse(value)) | |
| { | |
| return false; | |
| } | |
| m_PathComposer.collapse(value); | |
| return true; | |
| } | |
| void Shape::pathChanged() | |
| { | |
| m_PathComposer.addDirt(ComponentDirt::Path, true); | |
| for (auto constraint : constraints()) | |
| { | |
| constraint->addDirt(ComponentDirt::Path); | |
| } | |
| invalidateStrokeEffects(); | |
| } | |
| void Shape::addToRenderPath(RenderPath* path, const Mat2D& transform) | |
| { | |
| auto space = pathSpace(); | |
| if ((space & PathSpace::Local) == PathSpace::Local) | |
| { | |
| path->addPath(m_PathComposer.localPath(), transform * worldTransform()); | |
| } | |
| else | |
| { | |
| path->addPath(m_PathComposer.worldPath(), transform); | |
| } | |
| } | |
| void Shape::draw(Renderer* renderer) | |
| { | |
| if (renderOpacity() == 0.0f) | |
| { | |
| return; | |
| } | |
| ClipResult clipResult = clip(renderer); | |
| if (clipResult != ClipResult::emptyClip) | |
| { | |
| for (auto shapePaint : m_ShapePaints) | |
| { | |
| if (!shapePaint->isVisible()) | |
| { | |
| continue; | |
| } | |
| renderer->save(); | |
| bool paintsInLocal = (shapePaint->pathSpace() & PathSpace::Local) == PathSpace::Local; | |
| if (paintsInLocal) | |
| { | |
| renderer->transform(worldTransform()); | |
| } | |
| shapePaint->draw(renderer, | |
| paintsInLocal ? m_PathComposer.localPath() | |
| : m_PathComposer.worldPath()); | |
| renderer->restore(); | |
| } | |
| } | |
| if (clipResult != ClipResult::noClip) | |
| { | |
| renderer->restore(); | |
| } | |
| } | |
| bool Shape::hitTest(const IAABB& area) const | |
| { | |
| HitTestCommandPath tester(area); | |
| for (auto path : m_Paths) | |
| { | |
| if (!path->isCollapsed()) | |
| { | |
| tester.setXform(path->pathTransform()); | |
| path->buildPath(tester); | |
| } | |
| } | |
| return tester.wasHit(); | |
| } | |
| Core* Shape::hitTest(HitInfo* hinfo, const Mat2D& xform) | |
| { | |
| if (renderOpacity() == 0.0f) | |
| { | |
| return nullptr; | |
| } | |
| // TODO: clip: | |
| const bool shapeIsLocal = (pathSpace() & PathSpace::Local) == PathSpace::Local; | |
| for (auto rit = m_ShapePaints.rbegin(); rit != m_ShapePaints.rend(); ++rit) | |
| { | |
| auto shapePaint = *rit; | |
| if (shapePaint->isTranslucent()) | |
| { | |
| continue; | |
| } | |
| if (!shapePaint->isVisible()) | |
| { | |
| continue; | |
| } | |
| auto paintIsLocal = (shapePaint->pathSpace() & PathSpace::Local) == PathSpace::Local; | |
| auto mx = xform; | |
| if (paintIsLocal) | |
| { | |
| mx *= worldTransform(); | |
| } | |
| HitTestCommandPath tester(hinfo->area); | |
| for (auto path : m_Paths) | |
| { | |
| if (shapeIsLocal) | |
| { | |
| tester.setXform(xform * path->pathTransform()); | |
| } | |
| else | |
| { | |
| tester.setXform(mx * path->pathTransform()); | |
| } | |
| path->buildPath(tester); | |
| } | |
| if (tester.wasHit()) | |
| { | |
| return this; | |
| } | |
| } | |
| return nullptr; | |
| } | |
| void Shape::buildDependencies() | |
| { | |
| // Make sure to propagate the call to PathComposer as it's no longer part of | |
| // Core and owned only by the Shape. | |
| m_PathComposer.buildDependencies(); | |
| Super::buildDependencies(); | |
| // Set the blend mode on all the shape paints. If we ever animate this | |
| // property, we'll need to update it in the update cycle/mark dirty when the | |
| // blend mode changes. | |
| for (auto paint : m_ShapePaints) | |
| { | |
| paint->blendMode(blendMode()); | |
| } | |
| } | |
| void Shape::addDefaultPathSpace(PathSpace space) { m_DefaultPathSpace |= space; } | |
| StatusCode Shape::onAddedDirty(CoreContext* context) | |
| { | |
| auto code = Super::onAddedDirty(context); | |
| if (code != StatusCode::Ok) | |
| { | |
| return code; | |
| } | |
| // This ensures context propagates to path composer too. | |
| return m_PathComposer.onAddedDirty(context); | |
| } | |
| bool Shape::isEmpty() | |
| { | |
| for (auto path : m_Paths) | |
| { | |
| if (!path->isHidden() && !path->isCollapsed()) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| // Do constraints need to be marked as dirty too? From tests it doesn't seem they do. | |
| void Shape::pathCollapseChanged() { m_PathComposer.pathCollapseChanged(); } | |
| class ComputeBoundsCommandPath : public CommandPath | |
| { | |
| public: | |
| ComputeBoundsCommandPath() {} | |
| AABB bounds(const Mat2D& xform) | |
| { | |
| m_rawPath.transformInPlace(xform); | |
| return m_rawPath.bounds(); | |
| } | |
| void rewind() override { m_rawPath.rewind(); } | |
| void fillRule(FillRule value) override {} | |
| void addPath(CommandPath* path, const Mat2D& transform) override { assert(false); } | |
| void moveTo(float x, float y) override { m_rawPath.moveTo(x, y); } | |
| void lineTo(float x, float y) override { m_rawPath.lineTo(x, y); } | |
| void cubicTo(float ox, float oy, float ix, float iy, float x, float y) override | |
| { | |
| m_rawPath.cubicTo(ox, oy, ix, iy, x, y); | |
| } | |
| void close() override { m_rawPath.close(); } | |
| RenderPath* renderPath() override | |
| { | |
| assert(false); | |
| return nullptr; | |
| } | |
| private: | |
| RawPath m_rawPath; | |
| }; | |
| AABB Shape::computeWorldBounds(const Mat2D* xform) const | |
| { | |
| bool first = true; | |
| AABB computedBounds = AABB::forExpansion(); | |
| ComputeBoundsCommandPath boundsCalculator; | |
| for (auto path : m_Paths) | |
| { | |
| if (path->isCollapsed()) | |
| { | |
| continue; | |
| } | |
| path->buildPath(boundsCalculator); | |
| AABB aabb = boundsCalculator.bounds(xform == nullptr ? path->pathTransform() | |
| : path->pathTransform() * *xform); | |
| if (first) | |
| { | |
| first = false; | |
| computedBounds = aabb; | |
| } | |
| else | |
| { | |
| computedBounds.expand(aabb); | |
| } | |
| boundsCalculator.rewind(); | |
| } | |
| return computedBounds; | |
| } | |
| AABB Shape::computeLocalBounds() const | |
| { | |
| const Mat2D& world = worldTransform(); | |
| Mat2D inverseWorld = world.invertOrIdentity(); | |
| return computeWorldBounds(&inverseWorld); | |
| } |