| #include "rive/animation/blend_animation_direct.hpp" | |
| #include "rive/animation/blend_state_direct_instance.hpp" | |
| #include "rive/animation/state_machine_input_instance.hpp" | |
| #include <iostream> | |
| using namespace rive; | |
| BlendStateDirectInstance::BlendStateDirectInstance(const BlendStateDirect* blendState, | |
| ArtboardInstance* instance) : | |
| BlendStateInstance<BlendStateDirect, BlendAnimationDirect>(blendState, instance) | |
| {} | |
| void BlendStateDirectInstance::advance(float seconds, StateMachineInstance* stateMachineInstance) | |
| { | |
| BlendStateInstance<BlendStateDirect, BlendAnimationDirect>::advance(seconds, | |
| stateMachineInstance); | |
| for (auto& animation : m_AnimationInstances) | |
| { | |
| if (animation.blendAnimation()->blendSource() == | |
| static_cast<int>(DirectBlendSource::mixValue)) | |
| { | |
| auto value = animation.blendAnimation()->mixValue(); | |
| animation.mix(std::min(1.0f, std::max(0.0f, value / 100.0f))); | |
| } | |
| else | |
| { | |
| auto inputInstance = stateMachineInstance->input(animation.blendAnimation()->inputId()); | |
| auto numberInput = static_cast<const SMINumber*>(inputInstance); | |
| auto value = numberInput->value(); | |
| animation.mix(std::min(1.0f, std::max(0.0f, value / 100.0f))); | |
| } | |
| } | |
| } |