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#ifndef _RIVE_STATE_MACHINE_INSTANCE_HPP_
#define _RIVE_STATE_MACHINE_INSTANCE_HPP_
#include <string>
#include <stddef.h>
#include <vector>
#include "rive/animation/linear_animation_instance.hpp"
#include "rive/core/field_types/core_callback_type.hpp"
#include "rive/hit_result.hpp"
#include "rive/listener_type.hpp"
#include "rive/scene.hpp"
namespace rive
{
class StateMachine;
class LayerState;
class SMIInput;
class ArtboardInstance;
class SMIBool;
class SMINumber;
class SMITrigger;
class Shape;
class StateMachineLayerInstance;
class HitComponent;
class NestedArtboard;
class Event;
class KeyedProperty;
class EventReport
{
public:
EventReport(Event* event, float secondsDelay) : m_event(event), m_secondsDelay(secondsDelay) {}
Event* event() const { return m_event; }
float secondsDelay() const { return m_secondsDelay; }
private:
Event* m_event;
float m_secondsDelay;
};
class StateMachineInstance : public Scene
{
friend class SMIInput;
friend class KeyedProperty;
friend class HitComponent;
private:
/// Provide a hitListener if you want to process a down or an up for the pointer position
/// too.
HitResult updateListeners(Vec2D position, ListenerType hitListener);
template <typename SMType, typename InstType>
InstType* getNamedInput(const std::string& name) const;
void notifyEventListeners(const std::vector<EventReport>& events, NestedArtboard* source);
void sortHitComponents();
public:
StateMachineInstance(const StateMachine* machine, ArtboardInstance* instance);
StateMachineInstance(StateMachineInstance const&) = delete;
~StateMachineInstance() override;
void markNeedsAdvance();
// Advance the state machine by the specified time. Returns true if the
// state machine will continue to animate after this advance.
bool advance(float seconds);
// Returns true when the StateMachineInstance has more data to process.
bool needsAdvance() const;
// Returns a pointer to the instance's stateMachine
const StateMachine* stateMachine() const { return m_machine; }
size_t inputCount() const override { return m_inputInstances.size(); }
SMIInput* input(size_t index) const override;
SMIBool* getBool(const std::string& name) const override;
SMINumber* getNumber(const std::string& name) const override;
SMITrigger* getTrigger(const std::string& name) const override;
size_t currentAnimationCount() const;
const LinearAnimationInstance* currentAnimationByIndex(size_t index) const;
// The number of state changes that occurred across all layers on the
// previous advance.
std::size_t stateChangedCount() const;
// Returns the state name for states that changed in layers on the
// previously called advance. If the index of out of range, it returns
// the empty string.
const LayerState* stateChangedByIndex(size_t index) const;
bool advanceAndApply(float secs) override;
std::string name() const override;
HitResult pointerMove(Vec2D position) override;
HitResult pointerDown(Vec2D position) override;
HitResult pointerUp(Vec2D position) override;
HitResult pointerExit(Vec2D position) override;
float durationSeconds() const override { return -1; }
Loop loop() const override { return Loop::oneShot; }
bool isTranslucent() const override { return true; }
/// Allow anything referencing a concrete StateMachineInstace access to
/// the backing artboard (explicitly not allowed on Scenes).
Artboard* artboard() { return m_artboardInstance; }
void setParentStateMachineInstance(StateMachineInstance* instance)
{
m_parentStateMachineInstance = instance;
}
StateMachineInstance* parentStateMachineInstance() { return m_parentStateMachineInstance; }
void setParentNestedArtboard(NestedArtboard* artboard) { m_parentNestedArtboard = artboard; }
NestedArtboard* parentNestedArtboard() { return m_parentNestedArtboard; }
/// Tracks an event that reported, will be cleared at the end of the next advance.
void reportEvent(Event* event, float secondsDelay = 0.0f) override;
/// Gets the number of events that reported since the last advance.
std::size_t reportedEventCount() const;
/// Gets a reported event at an index < reportedEventCount().
const EventReport reportedEventAt(std::size_t index) const;
bool playsAudio() override { return true; }
private:
std::vector<EventReport> m_reportedEvents;
const StateMachine* m_machine;
bool m_needsAdvance = false;
std::vector<SMIInput*> m_inputInstances; // we own each pointer
size_t m_layerCount;
StateMachineLayerInstance* m_layers;
std::vector<std::unique_ptr<HitComponent>> m_hitComponents;
StateMachineInstance* m_parentStateMachineInstance = nullptr;
NestedArtboard* m_parentNestedArtboard = nullptr;
};
} // namespace rive
#endif