| /* |
| * Copyright 2026 Rive |
| * |
| * Multi-group bind-group witness. Companion to `ore_binding_mixed_kind` |
| * which exercises heterogeneous kinds *inside* one group; this one |
| * exercises bind-group dispatch *across* groups — the second axis of |
| * the RFC v5 §3.2.2 / §9.1 redesign. |
| * |
| * Shader: |
| * |
| * @group(0) @binding(0) var<uniform> u_a: Uniforms; // red |
| * @group(1) @binding(0) var<uniform> u_b: Uniforms; // green |
| * fs_main → u_a.color.rgb + u_b.color.rgb // = yellow |
| * |
| * The GM creates two BindGroups, one per group, and binds them with two |
| * `setBindGroup` calls. Correct output is pure yellow (1, 1, 0, 1). Any |
| * per-group routing bug (the second call clobbers the first group's |
| * descriptors, or vice versa) appears as red, green, or black. |
| * |
| * Why this matters per backend (all must render yellow post-7a/7b/7c): |
| * |
| * - Vulkan: `vkCmdBindDescriptorSets(firstSet=g, count=1, ...)` at |
| * different g values must bind independent descriptor sets. A bug |
| * in `m_vkPipelineLayout` (e.g. only one non-empty DSL) would |
| * collapse the two sets and show black. |
| * - D3D12: `SetGraphicsRootDescriptorTable(rootParam[g's table], ...)` |
| * must target the right root-parameter index per group. 7b's |
| * per-pipeline root sig has separate root params per group; if |
| * they'd been collapsed into one shared table (as the pre-7b |
| * context-wide root sig was), the second bind would clobber the |
| * first's UBO. |
| * - Metal: separate MTLBuffer slot ranges per group (v1 allocator |
| * assigns b0 and b1 for the two UBOs; both independent). |
| * - GL: v1 allocator gives global counter per kind, each UBO at its |
| * own binding point. |
| * - WebGPU: native bind groups, natural per-group dispatch. |
| * |
| * Known Metal behaviour: pixel-exact yellow (255, 255, 0, 255). Use |
| * that as the cross-backend reference. |
| */ |
| |
| #include "gm.hpp" |
| #include "gmutils.hpp" |
| #include "ore_gm_helper.hpp" |
| #if defined(ORE_BACKEND_METAL) || defined(ORE_BACKEND_GL) || \ |
| defined(ORE_BACKEND_VK) || defined(ORE_BACKEND_WGPU) || \ |
| defined(ORE_BACKEND_D3D11) || defined(ORE_BACKEND_D3D12) |
| #include "rive/renderer/render_canvas.hpp" |
| #include "rive/renderer/ore/ore_buffer.hpp" |
| #include "rive/renderer/ore/ore_bind_group.hpp" |
| #include "rive/renderer/ore/ore_shader_module.hpp" |
| #include "rive/renderer/ore/ore_pipeline.hpp" |
| #include "rive/renderer/ore/ore_render_pass.hpp" |
| #endif |
| |
| using namespace rivegm; |
| using namespace rive; |
| using namespace rive::gpu; |
| #if defined(ORE_BACKEND_METAL) || defined(ORE_BACKEND_GL) || \ |
| defined(ORE_BACKEND_VK) || defined(ORE_BACKEND_WGPU) || \ |
| defined(ORE_BACKEND_D3D11) || defined(ORE_BACKEND_D3D12) |
| using namespace rive::ore; |
| #endif |
| |
| #if defined(ORE_BACKEND_METAL) || defined(ORE_BACKEND_GL) || \ |
| defined(ORE_BACKEND_VK) || defined(ORE_BACKEND_WGPU) || \ |
| defined(ORE_BACKEND_D3D11) || defined(ORE_BACKEND_D3D12) |
| #define ORE_BINDING_MULTI_GROUP_ACTIVE |
| #endif |
| |
| class OreBindingMultiGroupGM : public GM |
| { |
| public: |
| OreBindingMultiGroupGM() : GM(128, 128) {} |
| |
| ColorInt clearColor() const override { return 0xff000000; } |
| |
| void onDraw(rive::Renderer* originalRenderer) override |
| { |
| auto renderContext = TestingWindow::Get()->renderContext(); |
| if (!renderContext || !m_ore.ensureContext(renderContext)) |
| return; |
| |
| #ifdef ORE_BINDING_MULTI_GROUP_ACTIVE |
| auto& ctx = *m_ore.oreContext; |
| |
| // ── Two UBOs: u_a = red (1, 0, 0, 1), u_b = green (0, 1, 0, 1). ── |
| // Sum in fragment shader = pure yellow (1, 1, 0, 1). Any per-group |
| // bind-group clobber drops one of the additive colour channels. |
| struct Uniforms |
| { |
| float r, g, b, a; |
| }; |
| static const Uniforms kRed = {1.0f, 0.0f, 0.0f, 1.0f}; |
| static const Uniforms kGreen = {0.0f, 1.0f, 0.0f, 1.0f}; |
| |
| BufferDesc uboADesc{}; |
| uboADesc.usage = BufferUsage::uniform; |
| uboADesc.size = sizeof(Uniforms); |
| uboADesc.data = &kRed; |
| uboADesc.label = "multi_group_ubo_a"; |
| auto uboA = ctx.makeBuffer(uboADesc); |
| |
| BufferDesc uboBDesc{}; |
| uboBDesc.usage = BufferUsage::uniform; |
| uboBDesc.size = sizeof(Uniforms); |
| uboBDesc.data = &kGreen; |
| uboBDesc.label = "multi_group_ubo_b"; |
| auto uboB = ctx.makeBuffer(uboBDesc); |
| |
| // ── Shader from the RSTB ── |
| auto shader = ore_gm::loadShader(ctx, ore_gm::kMultiGroupWitness); |
| if (!shader.vsModule) |
| return; |
| |
| auto layout0 = |
| ore_gm::makeLayoutFromShader(ctx, shader.vsModule.get(), 0); |
| auto layout1 = |
| ore_gm::makeLayoutFromShader(ctx, shader.vsModule.get(), 1); |
| BindGroupLayout* layouts[] = {layout0.get(), layout1.get()}; |
| |
| PipelineDesc pipeDesc{}; |
| pipeDesc.vertexModule = shader.vsModule.get(); |
| pipeDesc.fragmentModule = shader.psModule.get(); |
| pipeDesc.vertexEntryPoint = shader.vsEntryPoint; |
| pipeDesc.fragmentEntryPoint = shader.fsEntryPoint; |
| pipeDesc.vertexBufferCount = 0; |
| pipeDesc.topology = PrimitiveTopology::triangleList; |
| pipeDesc.colorTargets[0].format = TextureFormat::rgba8unorm; |
| pipeDesc.colorCount = 1; |
| pipeDesc.depthStencil.depthCompare = CompareFunction::always; |
| pipeDesc.depthStencil.depthWriteEnabled = false; |
| pipeDesc.bindGroupLayouts = layouts; |
| pipeDesc.bindGroupLayoutCount = 2; |
| pipeDesc.label = "ore_binding_multi_group_pipeline"; |
| auto pipeline = ctx.makePipeline(pipeDesc); |
| if (!pipeline) |
| { |
| fprintf(stderr, |
| "[ore_binding_multi_group] pipeline creation failed: %s\n", |
| ctx.lastError().c_str()); |
| return; |
| } |
| |
| // ── One BindGroup per group, one UBO in each. ── |
| BindGroupDesc::UBOEntry aEntries[1]{}; |
| aEntries[0].slot = 0; |
| aEntries[0].buffer = uboA.get(); |
| aEntries[0].offset = 0; |
| aEntries[0].size = sizeof(Uniforms); |
| |
| BindGroupDesc bgADesc{}; |
| bgADesc.layout = layout0.get(); |
| bgADesc.ubos = aEntries; |
| bgADesc.uboCount = 1; |
| bgADesc.label = "multi_group_bg_a"; |
| auto bgA = ctx.makeBindGroup(bgADesc); |
| if (!bgA) |
| return; |
| |
| BindGroupDesc::UBOEntry bEntries[1]{}; |
| bEntries[0].slot = 0; |
| bEntries[0].buffer = uboB.get(); |
| bEntries[0].offset = 0; |
| bEntries[0].size = sizeof(Uniforms); |
| |
| BindGroupDesc bgBDesc{}; |
| bgBDesc.layout = layout1.get(); |
| bgBDesc.ubos = bEntries; |
| bgBDesc.uboCount = 1; |
| bgBDesc.label = "multi_group_bg_b"; |
| auto bgB = ctx.makeBindGroup(bgBDesc); |
| if (!bgB) |
| return; |
| |
| // ── Render into a RenderCanvas ── |
| auto canvas = renderContext->makeRenderCanvas(128, 128); |
| if (!canvas) |
| return; |
| |
| auto canvasTarget = ctx.wrapCanvasTexture(canvas.get()); |
| if (!canvasTarget) |
| return; |
| |
| m_ore.beginFrame(); |
| |
| ColorAttachment ca{}; |
| ca.view = canvasTarget.get(); |
| ca.loadOp = LoadOp::clear; |
| ca.storeOp = StoreOp::store; |
| ca.clearColor = {0, 0, 0, 1}; |
| |
| RenderPassDesc rpDesc{}; |
| rpDesc.colorAttachments[0] = ca; |
| rpDesc.colorCount = 1; |
| rpDesc.label = "ore_binding_multi_group_pass"; |
| |
| auto pass = ctx.beginRenderPass(rpDesc); |
| pass.setPipeline(pipeline.get()); |
| pass.setBindGroup(0, bgA.get()); |
| pass.setBindGroup(1, bgB.get()); |
| pass.setViewport(0, 0, 128, 128); |
| pass.draw(3); // fullscreen triangle |
| pass.finish(); |
| |
| m_ore.endFrame(); |
| ore_gm::invalidateGLStateAfterOre(renderContext); |
| |
| originalRenderer->save(); |
| originalRenderer->drawImage(canvas->renderImage(), |
| {.filter = ImageFilter::nearest}, |
| BlendMode::srcOver, |
| 1); |
| originalRenderer->restore(); |
| #endif // ORE_BINDING_MULTI_GROUP_ACTIVE |
| } |
| |
| private: |
| ore_gm::OreGMContext m_ore; |
| }; |
| |
| GMREGISTER(ore_binding_multi_group, return new OreBindingMultiGroupGM) |