blob: 1f0e613c76adf9f735a765a416928783acbf6a38 [file]
#ifdef WITH_RIVE_SCRIPTING
#include "rive/lua/rive_lua_libs.hpp"
int luaopen_rive_path(lua_State* L);
int luaopen_rive_gradient(lua_State* L);
int luaopen_rive_mesh(lua_State* L);
int luaopen_rive_image(lua_State* L);
int luaopen_rive_blob(lua_State* L);
int luaopen_rive_paint(lua_State* L);
int luaopen_rive_renderer(lua_State* L);
int luaopen_rive_transition(lua_State* L);
#if defined(RIVE_CANVAS) && defined(RIVE_ORE)
int luaopen_rive_gpu(lua_State* L);
#endif
static const lua_CFunction rendererTypes[] = {
luaopen_rive_path,
luaopen_rive_gradient,
luaopen_rive_mesh,
luaopen_rive_image,
luaopen_rive_blob,
luaopen_rive_paint,
luaopen_rive_renderer,
luaopen_rive_transition,
#if defined(RIVE_CANVAS) && defined(RIVE_ORE)
luaopen_rive_gpu,
#endif
};
int luaopen_rive_renderer_library(lua_State* L)
{
int added = 0;
for (auto type : rendererTypes)
{
added += type(L);
}
return added;
}
#endif