| #ifndef _RIVE_BINDINGS_V1_H_ |
| #define _RIVE_BINDINGS_V1_H_ |
| // Generated by src/wasm/idl/generate.py from bindings.py. Do not edit. |
| // |
| // The wasm import contract a script module compiles against: every |
| // native contact is one of these calls, objects cross as u32 |
| // handles. Any language that can declare wasm imports can target |
| // this surface directly. |
| // clang-format off |
| |
| #include <stdint.h> |
| |
| #define RIVE_BINDINGS_ABI_VERSION 1 |
| |
| #define RIVE_BINDING_IMPORT(module, name) \ |
| __attribute__((import_module(module), import_name(name))) |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| typedef struct rive_gpu_texture_desc_v1 |
| { |
| uint32_t width; |
| uint32_t height; |
| uint32_t depthOrArrayLayers; |
| uint32_t format; |
| uint32_t textureType; |
| uint32_t renderTarget; |
| uint32_t numMipmaps; |
| uint32_t sampleCount; |
| } rive_gpu_texture_desc_v1; |
| |
| typedef struct rive_gpu_texture_upload_v1 |
| { |
| uint32_t bytesPerRow; |
| uint32_t rowsPerImage; |
| uint32_t mipLevel; |
| uint32_t layer; |
| uint32_t x; |
| uint32_t y; |
| uint32_t z; |
| uint32_t width; |
| uint32_t height; |
| uint32_t depth; |
| } rive_gpu_texture_upload_v1; |
| |
| typedef struct rive_gpu_sampler_desc_v1 |
| { |
| uint32_t minFilter; |
| uint32_t magFilter; |
| uint32_t mipmapFilter; |
| uint32_t wrapU; |
| uint32_t wrapV; |
| uint32_t wrapW; |
| uint32_t compare; |
| float minLod; |
| float maxLod; |
| uint32_t maxAnisotropy; |
| } rive_gpu_sampler_desc_v1; |
| |
| typedef struct rive_gpu_texture_view_desc_v1 |
| { |
| uint32_t dimension; |
| uint32_t aspect; |
| uint32_t baseMipLevel; |
| uint32_t mipCount; |
| uint32_t baseLayer; |
| uint32_t layerCount; |
| } rive_gpu_texture_view_desc_v1; |
| |
| typedef struct rive_gpu_shader_module_desc_v1 |
| { |
| uint32_t language; |
| uint32_t stage; |
| uint32_t codeSize; |
| uint32_t hlslSourceSize; |
| uint32_t hlslEntryPointSize; |
| uint32_t bindingMapSize; |
| uint32_t glFixupSize; |
| uint32_t shaderAssetId; |
| } rive_gpu_shader_module_desc_v1; |
| |
| typedef struct rive_gpu_bind_group_layout_entry_v1 |
| { |
| uint32_t binding; |
| uint32_t kind; |
| uint32_t visibility; |
| uint32_t hasDynamicOffset; |
| uint32_t textureViewDim; |
| uint32_t textureSampleType; |
| uint32_t textureMultisampled; |
| uint32_t minBindingSize; |
| uint32_t nativeSlotVS; |
| uint32_t nativeSlotFS; |
| uint32_t nativeSlotCS; |
| uint32_t samplerNonFiltering; |
| } rive_gpu_bind_group_layout_entry_v1; |
| |
| typedef struct rive_gpu_bind_group_ubo_v1 |
| { |
| uint32_t slot; |
| uint32_t buffer; |
| uint32_t offset; |
| uint32_t size; |
| } rive_gpu_bind_group_ubo_v1; |
| |
| typedef struct rive_gpu_bind_group_texture_v1 |
| { |
| uint32_t slot; |
| uint32_t view; |
| } rive_gpu_bind_group_texture_v1; |
| |
| typedef struct rive_gpu_bind_group_sampler_v1 |
| { |
| uint32_t slot; |
| uint32_t sampler; |
| } rive_gpu_bind_group_sampler_v1; |
| |
| typedef struct rive_gpu_color_target_v1 |
| { |
| uint32_t format; |
| uint32_t blendEnabled; |
| uint32_t srcColor; |
| uint32_t dstColor; |
| uint32_t colorOp; |
| uint32_t srcAlpha; |
| uint32_t dstAlpha; |
| uint32_t alphaOp; |
| uint32_t writeMask; |
| } rive_gpu_color_target_v1; |
| |
| typedef struct rive_gpu_vertex_buffer_layout_v1 |
| { |
| uint32_t stride; |
| uint32_t stepMode; |
| uint32_t attributeCount; |
| } rive_gpu_vertex_buffer_layout_v1; |
| |
| typedef struct rive_gpu_vertex_attribute_v1 |
| { |
| uint32_t format; |
| uint32_t offset; |
| uint32_t shaderSlot; |
| } rive_gpu_vertex_attribute_v1; |
| |
| typedef struct rive_gpu_pass_color_attachment_v1 |
| { |
| uint32_t view; |
| uint32_t resolveTarget; |
| uint32_t loadOp; |
| uint32_t storeOp; |
| float clearR; |
| float clearG; |
| float clearB; |
| float clearA; |
| } rive_gpu_pass_color_attachment_v1; |
| |
| typedef struct rive_gpu_pass_desc_v1 |
| { |
| uint32_t colorCount; |
| uint32_t depthView; |
| uint32_t depthLoadOp; |
| uint32_t depthStoreOp; |
| float depthClearValue; |
| uint32_t stencilLoadOp; |
| uint32_t stencilStoreOp; |
| uint32_t stencilClearValue; |
| } rive_gpu_pass_desc_v1; |
| |
| typedef struct rive_gpu_pipeline_desc_v1 |
| { |
| uint32_t vertexModule; |
| uint32_t fragmentModule; |
| uint32_t vertexEntrySize; |
| uint32_t fragmentEntrySize; |
| uint32_t colorCount; |
| uint32_t vertexBufferCount; |
| uint32_t attributeCount; |
| uint32_t bindGroupLayoutCount; |
| uint32_t topology; |
| uint32_t indexFormat; |
| uint32_t cullMode; |
| uint32_t winding; |
| uint32_t depthFormat; |
| uint32_t depthCompare; |
| uint32_t depthWriteEnabled; |
| uint32_t depthBias; |
| float depthBiasSlopeScale; |
| float depthBiasClamp; |
| uint32_t stencilFrontCompare; |
| uint32_t stencilFrontFailOp; |
| uint32_t stencilFrontDepthFailOp; |
| uint32_t stencilFrontPassOp; |
| uint32_t stencilBackCompare; |
| uint32_t stencilBackFailOp; |
| uint32_t stencilBackDepthFailOp; |
| uint32_t stencilBackPassOp; |
| uint32_t stencilReadMask; |
| uint32_t stencilWriteMask; |
| uint32_t sampleCount; |
| } rive_gpu_pipeline_desc_v1; |
| |
| // rive_rt_v1 |
| RIVE_BINDING_IMPORT("rive_rt_v1", "log") |
| void rive_rt_log(int32_t level, const char* message, uint32_t length); |
| RIVE_BINDING_IMPORT("rive_rt_v1", "mark_needs_update") |
| void rive_rt_mark_needs_update(uint32_t object); |
| RIVE_BINDING_IMPORT("rive_rt_v1", "budget_exceeded") |
| void rive_rt_budget_exceeded(uint32_t ms); |
| RIVE_BINDING_IMPORT("rive_rt_v1", "debug_enter") |
| void rive_rt_debug_enter(uint32_t func, uint32_t line); |
| RIVE_BINDING_IMPORT("rive_rt_v1", "debug_line") |
| uint32_t rive_rt_debug_line(uint32_t line); |
| RIVE_BINDING_IMPORT("rive_rt_v1", "debug_leave") |
| void rive_rt_debug_leave(void); |
| RIVE_BINDING_IMPORT("rive_rt_v1", "utc_offset") |
| uint32_t rive_rt_utc_offset(double epochSeconds); |
| RIVE_BINDING_IMPORT("rive_rt_v1", "is_dst") |
| uint32_t rive_rt_is_dst(double epochSeconds); |
| RIVE_BINDING_IMPORT("rive_rt_v1", "zone_name") |
| uint32_t rive_rt_zone_name(double epochSeconds, char* buffer, uint32_t capacity); |
| |
| // rive_data_v1 |
| RIVE_BINDING_IMPORT("rive_data_v1", "view_model") |
| uint32_t rive_data_view_model(uint32_t object); |
| RIVE_BINDING_IMPORT("rive_data_v1", "root_view_model") |
| uint32_t rive_data_root_view_model(uint32_t object); |
| RIVE_BINDING_IMPORT("rive_data_v1", "global_view_model") |
| uint32_t rive_data_global_view_model(uint32_t object, const char* name, uint32_t nameLength); |
| RIVE_BINDING_IMPORT("rive_data_v1", "global_view_model_names") |
| uint32_t rive_data_global_view_model_names(uint32_t object, char* buffer, uint32_t capacity); |
| RIVE_BINDING_IMPORT("rive_data_v1", "context") |
| uint32_t rive_data_context(uint32_t object); |
| RIVE_BINDING_IMPORT("rive_data_v1", "context_parent") |
| uint32_t rive_data_context_parent(uint32_t dataContext); |
| RIVE_BINDING_IMPORT("rive_data_v1", "context_view_model") |
| uint32_t rive_data_context_view_model(uint32_t dataContext); |
| RIVE_BINDING_IMPORT("rive_data_v1", "context_release") |
| void rive_data_context_release(uint32_t dataContext); |
| RIVE_BINDING_IMPORT("rive_data_v1", "has_view_model") |
| uint32_t rive_data_has_view_model(const char* name, uint32_t nameLength); |
| RIVE_BINDING_IMPORT("rive_data_v1", "new_view_model") |
| uint32_t rive_data_new_view_model(const char* name, uint32_t nameLength, const char* templateName, uint32_t templateLength); |
| RIVE_BINDING_IMPORT("rive_data_v1", "vmi_release") |
| void rive_data_vmi_release(uint32_t vmi); |
| RIVE_BINDING_IMPORT("rive_data_v1", "vmi_number") |
| uint32_t rive_data_vmi_number(uint32_t vmi, const char* name, uint32_t length); |
| RIVE_BINDING_IMPORT("rive_data_v1", "vmi_boolean") |
| uint32_t rive_data_vmi_boolean(uint32_t vmi, const char* name, uint32_t length); |
| RIVE_BINDING_IMPORT("rive_data_v1", "vmi_string") |
| uint32_t rive_data_vmi_string(uint32_t vmi, const char* name, uint32_t length); |
| RIVE_BINDING_IMPORT("rive_data_v1", "vmi_trigger") |
| uint32_t rive_data_vmi_trigger(uint32_t vmi, const char* name, uint32_t length); |
| RIVE_BINDING_IMPORT("rive_data_v1", "vmi_color") |
| uint32_t rive_data_vmi_color(uint32_t vmi, const char* name, uint32_t length); |
| RIVE_BINDING_IMPORT("rive_data_v1", "vmi_view_model") |
| uint32_t rive_data_vmi_view_model(uint32_t vmi, const char* name, uint32_t length); |
| RIVE_BINDING_IMPORT("rive_data_v1", "vmi_property") |
| uint32_t rive_data_vmi_property(uint32_t vmi, const char* name, uint32_t length, uint32_t* kindOut, uint32_t kindCount); |
| RIVE_BINDING_IMPORT("rive_data_v1", "vmi_instance") |
| uint32_t rive_data_vmi_instance(uint32_t vmi, const char* name, uint32_t nameLength); |
| RIVE_BINDING_IMPORT("rive_data_v1", "vmi_symbol_index") |
| uint32_t rive_data_vmi_symbol_index(uint32_t vmi); |
| RIVE_BINDING_IMPORT("rive_data_v1", "vmi_equal") |
| uint32_t rive_data_vmi_equal(uint32_t a, uint32_t b); |
| RIVE_BINDING_IMPORT("rive_data_v1", "view_model_get") |
| uint32_t rive_data_view_model_get(uint32_t property); |
| RIVE_BINDING_IMPORT("rive_data_v1", "vmi_list") |
| uint32_t rive_data_vmi_list(uint32_t vmi, const char* name, uint32_t length); |
| RIVE_BINDING_IMPORT("rive_data_v1", "vmi_enum") |
| uint32_t rive_data_vmi_enum(uint32_t vmi, const char* name, uint32_t length); |
| RIVE_BINDING_IMPORT("rive_data_v1", "vmi_image") |
| uint32_t rive_data_vmi_image(uint32_t vmi, const char* name, uint32_t length); |
| RIVE_BINDING_IMPORT("rive_data_v1", "vmi_font") |
| uint32_t rive_data_vmi_font(uint32_t vmi, const char* name, uint32_t length); |
| RIVE_BINDING_IMPORT("rive_data_v1", "vmi_blob") |
| uint32_t rive_data_vmi_blob(uint32_t vmi, const char* name, uint32_t length); |
| RIVE_BINDING_IMPORT("rive_data_v1", "image_get") |
| uint32_t rive_data_image_get(uint32_t property); |
| RIVE_BINDING_IMPORT("rive_data_v1", "image_set") |
| void rive_data_image_set(uint32_t property, uint32_t image); |
| RIVE_BINDING_IMPORT("rive_data_v1", "font_get") |
| uint32_t rive_data_font_get(uint32_t property); |
| RIVE_BINDING_IMPORT("rive_data_v1", "font_set") |
| void rive_data_font_set(uint32_t property, uint32_t font); |
| RIVE_BINDING_IMPORT("rive_data_v1", "font_release") |
| void rive_data_font_release(uint32_t font); |
| RIVE_BINDING_IMPORT("rive_data_v1", "blob_present") |
| uint32_t rive_data_blob_present(uint32_t property); |
| RIVE_BINDING_IMPORT("rive_data_v1", "blob_get") |
| uint32_t rive_data_blob_get(uint32_t property, uint8_t* buffer, uint32_t capacity); |
| RIVE_BINDING_IMPORT("rive_data_v1", "blob_name") |
| uint32_t rive_data_blob_name(uint32_t property, char* buffer, uint32_t capacity); |
| RIVE_BINDING_IMPORT("rive_data_v1", "blob_set") |
| void rive_data_blob_set(uint32_t property, const uint8_t* bytes, uint32_t byteCount); |
| RIVE_BINDING_IMPORT("rive_data_v1", "blob_clear") |
| void rive_data_blob_clear(uint32_t property); |
| RIVE_BINDING_IMPORT("rive_data_v1", "enum_get") |
| uint32_t rive_data_enum_get(uint32_t property, char* buffer, uint32_t capacity); |
| RIVE_BINDING_IMPORT("rive_data_v1", "enum_set") |
| void rive_data_enum_set(uint32_t property, const char* value, uint32_t length); |
| RIVE_BINDING_IMPORT("rive_data_v1", "enum_values") |
| uint32_t rive_data_enum_values(uint32_t property, char* buffer, uint32_t capacity); |
| RIVE_BINDING_IMPORT("rive_data_v1", "prop_release") |
| void rive_data_prop_release(uint32_t property); |
| RIVE_BINDING_IMPORT("rive_data_v1", "trigger_fire") |
| void rive_data_trigger_fire(uint32_t property); |
| RIVE_BINDING_IMPORT("rive_data_v1", "list_length") |
| uint32_t rive_data_list_length(uint32_t property); |
| RIVE_BINDING_IMPORT("rive_data_v1", "list_push") |
| void rive_data_list_push(uint32_t property, uint32_t vmi); |
| RIVE_BINDING_IMPORT("rive_data_v1", "list_pop") |
| uint32_t rive_data_list_pop(uint32_t property); |
| RIVE_BINDING_IMPORT("rive_data_v1", "list_shift") |
| uint32_t rive_data_list_shift(uint32_t property); |
| RIVE_BINDING_IMPORT("rive_data_v1", "list_clear") |
| void rive_data_list_clear(uint32_t property); |
| RIVE_BINDING_IMPORT("rive_data_v1", "list_swap") |
| void rive_data_list_swap(uint32_t property, uint32_t index1, uint32_t index2); |
| RIVE_BINDING_IMPORT("rive_data_v1", "list_insert") |
| void rive_data_list_insert(uint32_t property, uint32_t vmi, uint32_t index); |
| RIVE_BINDING_IMPORT("rive_data_v1", "list_remove") |
| void rive_data_list_remove(uint32_t property, uint32_t vmi); |
| RIVE_BINDING_IMPORT("rive_data_v1", "list_remove_at") |
| void rive_data_list_remove_at(uint32_t property, uint32_t index); |
| RIVE_BINDING_IMPORT("rive_data_v1", "list_remove_all_of") |
| void rive_data_list_remove_all_of(uint32_t property, uint32_t vmi); |
| RIVE_BINDING_IMPORT("rive_data_v1", "list_get") |
| uint32_t rive_data_list_get(uint32_t property, uint32_t index); |
| RIVE_BINDING_IMPORT("rive_data_v1", "view_model_set") |
| void rive_data_view_model_set(uint32_t property, uint32_t vmi); |
| RIVE_BINDING_IMPORT("rive_data_v1", "color_get") |
| uint32_t rive_data_color_get(uint32_t property); |
| RIVE_BINDING_IMPORT("rive_data_v1", "color_set") |
| void rive_data_color_set(uint32_t property, uint32_t value); |
| RIVE_BINDING_IMPORT("rive_data_v1", "number_get") |
| float rive_data_number_get(uint32_t property); |
| RIVE_BINDING_IMPORT("rive_data_v1", "number_set") |
| void rive_data_number_set(uint32_t property, float value); |
| RIVE_BINDING_IMPORT("rive_data_v1", "boolean_get") |
| uint32_t rive_data_boolean_get(uint32_t property); |
| RIVE_BINDING_IMPORT("rive_data_v1", "boolean_set") |
| void rive_data_boolean_set(uint32_t property, uint32_t value); |
| RIVE_BINDING_IMPORT("rive_data_v1", "string_get") |
| uint32_t rive_data_string_get(uint32_t property, char* buffer, uint32_t capacity); |
| RIVE_BINDING_IMPORT("rive_data_v1", "string_set") |
| void rive_data_string_set(uint32_t property, const char* value, uint32_t length); |
| RIVE_BINDING_IMPORT("rive_data_v1", "watch") |
| void rive_data_watch(uint32_t property, uint32_t token); |
| RIVE_BINDING_IMPORT("rive_data_v1", "unwatch") |
| void rive_data_unwatch(uint32_t property); |
| RIVE_BINDING_IMPORT("rive_data_v1", "convert_result") |
| void rive_data_convert_result(uint32_t kind, float number, uint32_t booleanValue, uint32_t color, const char* value, uint32_t length); |
| |
| // rive_artboard_v1 |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "release") |
| void rive_artboard_release(uint32_t artboard); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "advance") |
| uint32_t rive_artboard_advance(uint32_t artboard, float seconds); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "draw") |
| void rive_artboard_draw(uint32_t artboard, uint32_t renderer); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "instance") |
| uint32_t rive_artboard_instance(uint32_t artboard, uint32_t vmi); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "data") |
| uint32_t rive_artboard_data(uint32_t artboard); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "width") |
| float rive_artboard_width(uint32_t artboard); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "height") |
| float rive_artboard_height(uint32_t artboard); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "set_width") |
| void rive_artboard_set_width(uint32_t artboard, float value); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "set_height") |
| void rive_artboard_set_height(uint32_t artboard, float value); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "frame_origin") |
| uint32_t rive_artboard_frame_origin(uint32_t artboard); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "set_frame_origin") |
| void rive_artboard_set_frame_origin(uint32_t artboard, uint32_t value); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "bounds") |
| void rive_artboard_bounds(uint32_t artboard, float* out, uint32_t outCount); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "pointer_event") |
| uint32_t rive_artboard_pointer_event(uint32_t artboard, uint32_t kind, uint32_t pointerId, float x, float y); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "animation") |
| uint32_t rive_artboard_animation(uint32_t artboard, const char* name, uint32_t length); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "animation_release") |
| void rive_artboard_animation_release(uint32_t animation); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "animation_duration") |
| float rive_artboard_animation_duration(uint32_t animation); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "animation_advance") |
| uint32_t rive_artboard_animation_advance(uint32_t animation, float seconds); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "animation_set_time") |
| void rive_artboard_animation_set_time(uint32_t animation, float value, uint32_t mode); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "node") |
| uint32_t rive_artboard_node(uint32_t artboard, const char* name, uint32_t length); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "node_release") |
| void rive_artboard_node_release(uint32_t node); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "node_transform") |
| void rive_artboard_node_transform(uint32_t node, float* out, uint32_t outCount); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "node_set") |
| void rive_artboard_node_set(uint32_t node, uint32_t field, float v0, float v1); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "node_world_transform") |
| void rive_artboard_node_world_transform(uint32_t node, float* out, uint32_t outCount); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "node_set_world_transform") |
| void rive_artboard_node_set_world_transform(uint32_t node, const float* values, uint32_t floatCount); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "node_decompose") |
| void rive_artboard_node_decompose(uint32_t node, const float* values, uint32_t floatCount); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "node_path_verbs") |
| uint32_t rive_artboard_node_path_verbs(uint32_t node, uint8_t* out, uint32_t outCount); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "node_path_points") |
| uint32_t rive_artboard_node_path_points(uint32_t node, float* out, uint32_t outCount); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "node_paint") |
| uint32_t rive_artboard_node_paint(uint32_t node, uint32_t* out, uint32_t outCount); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "node_children") |
| uint32_t rive_artboard_node_children(uint32_t node, uint32_t* out, uint32_t outCount); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "node_parent") |
| uint32_t rive_artboard_node_parent(uint32_t node); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "property_key") |
| uint32_t rive_artboard_property_key(uint32_t artboard, const char* name, uint32_t length); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "draw_visit") |
| void rive_artboard_draw_visit(uint32_t artboard, uint32_t renderer); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "draw_modulated") |
| void rive_artboard_draw_modulated(uint32_t artboard, uint32_t renderer, uint32_t key); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "drawable_draw") |
| void rive_artboard_drawable_draw(uint32_t drawable, uint32_t renderer); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "drawable_value") |
| uint32_t rive_artboard_drawable_value(uint32_t drawable, uint32_t key, uint32_t* out, uint32_t outCount); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "drawable_string") |
| uint32_t rive_artboard_drawable_string(uint32_t drawable, uint32_t key, char* out, uint32_t outCount); |
| RIVE_BINDING_IMPORT("rive_artboard_v1", "drawable_properties") |
| uint32_t rive_artboard_drawable_properties(uint32_t drawable, char* out, uint32_t outCount); |
| |
| // rive_audio_v1 |
| RIVE_BINDING_IMPORT("rive_audio_v1", "source") |
| uint32_t rive_audio_source(uint32_t object, const char* name, uint32_t nameLength); |
| RIVE_BINDING_IMPORT("rive_audio_v1", "source_release") |
| void rive_audio_source_release(uint32_t source); |
| RIVE_BINDING_IMPORT("rive_audio_v1", "source_duration") |
| float rive_audio_source_duration(uint32_t source); |
| RIVE_BINDING_IMPORT("rive_audio_v1", "source_sample_rate") |
| uint32_t rive_audio_source_sample_rate(uint32_t source); |
| RIVE_BINDING_IMPORT("rive_audio_v1", "source_channels") |
| uint32_t rive_audio_source_channels(uint32_t source); |
| RIVE_BINDING_IMPORT("rive_audio_v1", "play") |
| uint32_t rive_audio_play(uint32_t source); |
| RIVE_BINDING_IMPORT("rive_audio_v1", "play_at_time") |
| uint32_t rive_audio_play_at_time(uint32_t source, float seconds); |
| RIVE_BINDING_IMPORT("rive_audio_v1", "play_in_time") |
| uint32_t rive_audio_play_in_time(uint32_t source, float seconds); |
| RIVE_BINDING_IMPORT("rive_audio_v1", "play_at_frame") |
| uint32_t rive_audio_play_at_frame(uint32_t source, double frame); |
| RIVE_BINDING_IMPORT("rive_audio_v1", "play_in_frame") |
| uint32_t rive_audio_play_in_frame(uint32_t source, double frame); |
| RIVE_BINDING_IMPORT("rive_audio_v1", "time") |
| float rive_audio_time(void); |
| RIVE_BINDING_IMPORT("rive_audio_v1", "time_frame") |
| double rive_audio_time_frame(void); |
| RIVE_BINDING_IMPORT("rive_audio_v1", "sample_rate") |
| uint32_t rive_audio_sample_rate(void); |
| RIVE_BINDING_IMPORT("rive_audio_v1", "sound_release") |
| void rive_audio_sound_release(uint32_t sound); |
| RIVE_BINDING_IMPORT("rive_audio_v1", "sound_play") |
| void rive_audio_sound_play(uint32_t sound); |
| RIVE_BINDING_IMPORT("rive_audio_v1", "sound_pause") |
| void rive_audio_sound_pause(uint32_t sound); |
| RIVE_BINDING_IMPORT("rive_audio_v1", "sound_resume") |
| void rive_audio_sound_resume(uint32_t sound); |
| RIVE_BINDING_IMPORT("rive_audio_v1", "sound_stop") |
| void rive_audio_sound_stop(uint32_t sound, uint32_t fadeFrames); |
| RIVE_BINDING_IMPORT("rive_audio_v1", "sound_seek") |
| uint32_t rive_audio_sound_seek(uint32_t sound, float seconds); |
| RIVE_BINDING_IMPORT("rive_audio_v1", "sound_seek_frame") |
| uint32_t rive_audio_sound_seek_frame(uint32_t sound, double frame); |
| RIVE_BINDING_IMPORT("rive_audio_v1", "sound_completed") |
| uint32_t rive_audio_sound_completed(uint32_t sound); |
| RIVE_BINDING_IMPORT("rive_audio_v1", "sound_time") |
| float rive_audio_sound_time(uint32_t sound); |
| RIVE_BINDING_IMPORT("rive_audio_v1", "sound_time_frame") |
| double rive_audio_sound_time_frame(uint32_t sound); |
| RIVE_BINDING_IMPORT("rive_audio_v1", "sound_volume") |
| float rive_audio_sound_volume(uint32_t sound); |
| RIVE_BINDING_IMPORT("rive_audio_v1", "sound_set_volume") |
| void rive_audio_sound_set_volume(uint32_t sound, float value); |
| |
| // rive_path_v1 |
| RIVE_BINDING_IMPORT("rive_path_v1", "new") |
| uint32_t rive_path_new(void); |
| RIVE_BINDING_IMPORT("rive_path_v1", "update") |
| void rive_path_update(uint32_t path, const uint8_t* verbs, uint32_t verbCount, const float* points, uint32_t floatCount, uint32_t fillRule); |
| RIVE_BINDING_IMPORT("rive_path_v1", "release") |
| void rive_path_release(uint32_t path); |
| RIVE_BINDING_IMPORT("rive_path_v1", "effect_result") |
| void rive_path_effect_result(const uint8_t* verbs, uint32_t verbCount, const float* points, uint32_t floatCount); |
| |
| // rive_measure_v1 |
| RIVE_BINDING_IMPORT("rive_measure_v1", "path_new") |
| uint32_t rive_measure_path_new(const uint8_t* verbs, uint32_t verbCount, const float* points, uint32_t floatCount); |
| RIVE_BINDING_IMPORT("rive_measure_v1", "contours_new") |
| uint32_t rive_measure_contours_new(const uint8_t* verbs, uint32_t verbCount, const float* points, uint32_t floatCount); |
| RIVE_BINDING_IMPORT("rive_measure_v1", "contour_next") |
| uint32_t rive_measure_contour_next(uint32_t measure); |
| RIVE_BINDING_IMPORT("rive_measure_v1", "length") |
| float rive_measure_length(uint32_t measure); |
| RIVE_BINDING_IMPORT("rive_measure_v1", "is_closed") |
| uint32_t rive_measure_is_closed(uint32_t measure); |
| RIVE_BINDING_IMPORT("rive_measure_v1", "pos_tan") |
| void rive_measure_pos_tan(uint32_t measure, float distance, float* out, uint32_t outCount); |
| RIVE_BINDING_IMPORT("rive_measure_v1", "warp") |
| void rive_measure_warp(uint32_t measure, float x, float y, float* out, uint32_t outCount); |
| RIVE_BINDING_IMPORT("rive_measure_v1", "extract") |
| uint32_t rive_measure_extract(uint32_t measure, float startDistance, float endDistance, uint32_t startWithMove); |
| RIVE_BINDING_IMPORT("rive_measure_v1", "extract_read") |
| uint32_t rive_measure_extract_read(uint32_t measure, uint8_t* verbs, uint32_t verbCount, float* points, uint32_t floatCount); |
| RIVE_BINDING_IMPORT("rive_measure_v1", "release") |
| void rive_measure_release(uint32_t measure); |
| |
| // rive_paint_v1 |
| RIVE_BINDING_IMPORT("rive_paint_v1", "new") |
| uint32_t rive_paint_new(void); |
| RIVE_BINDING_IMPORT("rive_paint_v1", "release") |
| void rive_paint_release(uint32_t paint); |
| RIVE_BINDING_IMPORT("rive_paint_v1", "style") |
| void rive_paint_style(uint32_t paint, uint32_t value); |
| RIVE_BINDING_IMPORT("rive_paint_v1", "color") |
| void rive_paint_color(uint32_t paint, uint32_t value); |
| RIVE_BINDING_IMPORT("rive_paint_v1", "thickness") |
| void rive_paint_thickness(uint32_t paint, float value); |
| RIVE_BINDING_IMPORT("rive_paint_v1", "join") |
| void rive_paint_join(uint32_t paint, uint32_t value); |
| RIVE_BINDING_IMPORT("rive_paint_v1", "cap") |
| void rive_paint_cap(uint32_t paint, uint32_t value); |
| RIVE_BINDING_IMPORT("rive_paint_v1", "blend_mode") |
| void rive_paint_blend_mode(uint32_t paint, uint32_t value); |
| RIVE_BINDING_IMPORT("rive_paint_v1", "feather") |
| void rive_paint_feather(uint32_t paint, float value); |
| RIVE_BINDING_IMPORT("rive_paint_v1", "shader") |
| void rive_paint_shader(uint32_t paint, uint32_t shader); |
| |
| // rive_canvas_v1 |
| RIVE_BINDING_IMPORT("rive_canvas_v1", "new") |
| uint32_t rive_canvas_new(uint32_t width, uint32_t height); |
| RIVE_BINDING_IMPORT("rive_canvas_v1", "release") |
| void rive_canvas_release(uint32_t canvas); |
| RIVE_BINDING_IMPORT("rive_canvas_v1", "width") |
| uint32_t rive_canvas_width(uint32_t canvas); |
| RIVE_BINDING_IMPORT("rive_canvas_v1", "height") |
| uint32_t rive_canvas_height(uint32_t canvas); |
| RIVE_BINDING_IMPORT("rive_canvas_v1", "resize") |
| uint32_t rive_canvas_resize(uint32_t canvas, uint32_t width, uint32_t height); |
| RIVE_BINDING_IMPORT("rive_canvas_v1", "image") |
| uint32_t rive_canvas_image(uint32_t canvas); |
| RIVE_BINDING_IMPORT("rive_canvas_v1", "begin_frame") |
| uint32_t rive_canvas_begin_frame(uint32_t canvas, uint32_t clearColor); |
| RIVE_BINDING_IMPORT("rive_canvas_v1", "end_frame") |
| void rive_canvas_end_frame(uint32_t canvas); |
| |
| // rive_gpu_v1 |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "features") |
| uint32_t rive_gpu_features(uint32_t* out, uint32_t outCount); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "canvas_new") |
| uint32_t rive_gpu_canvas_new(uint32_t width, uint32_t height); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "canvas_release") |
| void rive_gpu_canvas_release(uint32_t canvas); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "canvas_color_view") |
| uint32_t rive_gpu_canvas_color_view(uint32_t canvas, uint32_t* props, uint32_t propCount); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "canvas_image") |
| uint32_t rive_gpu_canvas_image(uint32_t canvas); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "canvas_resize") |
| uint32_t rive_gpu_canvas_resize(uint32_t canvas, uint32_t width, uint32_t height, uint32_t* props, uint32_t propCount); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "pass_begin") |
| uint32_t rive_gpu_pass_begin(const rive_gpu_pass_desc_v1* desc, uint32_t descByteCount, const rive_gpu_pass_color_attachment_v1* colors, uint32_t colorByteCount); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "pass_set_pipeline") |
| void rive_gpu_pass_set_pipeline(uint32_t pass, uint32_t pipeline); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "pass_set_vertex_buffer") |
| void rive_gpu_pass_set_vertex_buffer(uint32_t pass, uint32_t slot, uint32_t buffer, uint32_t offset); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "pass_set_index_buffer") |
| void rive_gpu_pass_set_index_buffer(uint32_t pass, uint32_t buffer, uint32_t indexFormat, uint32_t offset); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "pass_set_bind_group") |
| void rive_gpu_pass_set_bind_group(uint32_t pass, uint32_t groupIndex, uint32_t bindGroup, const uint32_t* dynamicOffsets, uint32_t dynamicOffsetByteCount); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "pass_set_viewport") |
| void rive_gpu_pass_set_viewport(uint32_t pass, float x, float y, float width, float height, float minDepth, float maxDepth); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "pass_set_scissor") |
| void rive_gpu_pass_set_scissor(uint32_t pass, uint32_t x, uint32_t y, uint32_t width, uint32_t height); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "pass_set_stencil_reference") |
| void rive_gpu_pass_set_stencil_reference(uint32_t pass, uint32_t ref); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "pass_set_blend_color") |
| void rive_gpu_pass_set_blend_color(uint32_t pass, float r, float g, float b, float a); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "pass_draw") |
| void rive_gpu_pass_draw(uint32_t pass, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "pass_draw_indexed") |
| void rive_gpu_pass_draw_indexed(uint32_t pass, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "pass_finish") |
| void rive_gpu_pass_finish(uint32_t pass); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "pass_release") |
| void rive_gpu_pass_release(uint32_t pass); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "image_view") |
| uint32_t rive_gpu_image_view(uint32_t image, uint32_t width, uint32_t height); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "buffer_new") |
| uint32_t rive_gpu_buffer_new(uint32_t usage, uint32_t sizeInBytes, uint32_t immutable, const uint8_t* data, uint32_t dataCount); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "buffer_update") |
| void rive_gpu_buffer_update(uint32_t buffer, uint32_t dstOffset, const uint8_t* data, uint32_t dataCount); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "buffer_release") |
| void rive_gpu_buffer_release(uint32_t buffer); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "texture_new") |
| uint32_t rive_gpu_texture_new(const rive_gpu_texture_desc_v1* desc, uint32_t descByteCount); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "texture_upload") |
| void rive_gpu_texture_upload(uint32_t texture, const rive_gpu_texture_upload_v1* region, uint32_t regionByteCount, const uint8_t* data, uint32_t dataCount); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "texture_release") |
| void rive_gpu_texture_release(uint32_t texture); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "sampler_new") |
| uint32_t rive_gpu_sampler_new(const rive_gpu_sampler_desc_v1* desc, uint32_t descByteCount); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "sampler_release") |
| void rive_gpu_sampler_release(uint32_t sampler); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "texture_view_new") |
| uint32_t rive_gpu_texture_view_new(uint32_t texture, const rive_gpu_texture_view_desc_v1* desc, uint32_t descByteCount); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "texture_view_release") |
| void rive_gpu_texture_view_release(uint32_t view); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "shader_target") |
| uint32_t rive_gpu_shader_target(void); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "shader_asset_bytes") |
| uint32_t rive_gpu_shader_asset_bytes(uint32_t object, const char* name, uint32_t nameLength, uint8_t* out, uint32_t outCount); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "shader_asset_id") |
| uint32_t rive_gpu_shader_asset_id(uint32_t object, const char* name, uint32_t nameLength); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "shader_module_new") |
| uint32_t rive_gpu_shader_module_new(const rive_gpu_shader_module_desc_v1* desc, uint32_t descByteCount, const uint8_t* blob, uint32_t blobCount); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "shader_module_release") |
| void rive_gpu_shader_module_release(uint32_t shaderModule); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "bind_group_layout_new") |
| uint32_t rive_gpu_bind_group_layout_new(uint32_t groupIndex, const rive_gpu_bind_group_layout_entry_v1* entries, uint32_t entryByteCount); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "bind_group_layout_release") |
| void rive_gpu_bind_group_layout_release(uint32_t layout); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "bind_group_layout_from_shader") |
| uint32_t rive_gpu_bind_group_layout_from_shader(uint32_t shaderModule, uint32_t groupIndex, const uint32_t* dynamicUBOs, uint32_t dynamicUBOCount); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "bind_group_new") |
| uint32_t rive_gpu_bind_group_new(uint32_t layout, const rive_gpu_bind_group_ubo_v1* ubos, uint32_t uboByteCount, const rive_gpu_bind_group_texture_v1* textures, uint32_t textureByteCount, const rive_gpu_bind_group_sampler_v1* samplers, uint32_t samplerByteCount); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "bind_group_release") |
| void rive_gpu_bind_group_release(uint32_t bindGroup); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "pipeline_new") |
| uint32_t rive_gpu_pipeline_new(const rive_gpu_pipeline_desc_v1* desc, uint32_t descByteCount, const uint8_t* blob, uint32_t blobCount); |
| RIVE_BINDING_IMPORT("rive_gpu_v1", "pipeline_release") |
| void rive_gpu_pipeline_release(uint32_t pipeline); |
| |
| // rive_buffer_v1 |
| RIVE_BINDING_IMPORT("rive_buffer_v1", "new") |
| uint32_t rive_buffer_new(uint32_t bufferType, uint32_t flags, uint32_t sizeInBytes); |
| RIVE_BINDING_IMPORT("rive_buffer_v1", "update") |
| void rive_buffer_update(uint32_t buffer, const uint8_t* bytes, uint32_t byteCount); |
| RIVE_BINDING_IMPORT("rive_buffer_v1", "release") |
| void rive_buffer_release(uint32_t buffer); |
| |
| // rive_blob_v1 |
| RIVE_BINDING_IMPORT("rive_blob_v1", "asset_bytes") |
| uint32_t rive_blob_asset_bytes(uint32_t object, const char* name, uint32_t nameLength, uint8_t* out, uint32_t outCount); |
| |
| // rive_image_v1 |
| RIVE_BINDING_IMPORT("rive_image_v1", "from_asset") |
| uint32_t rive_image_from_asset(uint32_t object, const char* name, uint32_t length); |
| RIVE_BINDING_IMPORT("rive_image_v1", "width") |
| uint32_t rive_image_width(uint32_t image); |
| RIVE_BINDING_IMPORT("rive_image_v1", "height") |
| uint32_t rive_image_height(uint32_t image); |
| RIVE_BINDING_IMPORT("rive_image_v1", "release") |
| void rive_image_release(uint32_t image); |
| RIVE_BINDING_IMPORT("rive_image_v1", "decode") |
| uint32_t rive_image_decode(const uint8_t* bytes, uint32_t byteCount, uint32_t token); |
| RIVE_BINDING_IMPORT("rive_image_v1", "decode_cancel") |
| void rive_image_decode_cancel(uint32_t token); |
| |
| // rive_shader_v1 |
| RIVE_BINDING_IMPORT("rive_shader_v1", "linear") |
| uint32_t rive_shader_linear(float sx, float sy, float ex, float ey, const uint32_t* colors, const float* stops, uint32_t count); |
| RIVE_BINDING_IMPORT("rive_shader_v1", "radial") |
| uint32_t rive_shader_radial(float cx, float cy, float radius, const uint32_t* colors, const float* stops, uint32_t count); |
| RIVE_BINDING_IMPORT("rive_shader_v1", "release") |
| void rive_shader_release(uint32_t shader); |
| |
| // rive_renderer_v1 |
| RIVE_BINDING_IMPORT("rive_renderer_v1", "save") |
| void rive_renderer_save(uint32_t renderer); |
| RIVE_BINDING_IMPORT("rive_renderer_v1", "restore") |
| void rive_renderer_restore(uint32_t renderer); |
| RIVE_BINDING_IMPORT("rive_renderer_v1", "transform") |
| void rive_renderer_transform(uint32_t renderer, float xx, float xy, float yx, float yy, float tx, float ty); |
| RIVE_BINDING_IMPORT("rive_renderer_v1", "draw_path") |
| void rive_renderer_draw_path(uint32_t renderer, uint32_t path, uint32_t paint); |
| RIVE_BINDING_IMPORT("rive_renderer_v1", "clip_path") |
| void rive_renderer_clip_path(uint32_t renderer, uint32_t path); |
| RIVE_BINDING_IMPORT("rive_renderer_v1", "modulate_color") |
| void rive_renderer_modulate_color(uint32_t renderer, uint32_t color, uint32_t replace); |
| RIVE_BINDING_IMPORT("rive_renderer_v1", "draw_image") |
| void rive_renderer_draw_image(uint32_t renderer, uint32_t image, uint32_t sampler, uint32_t blend, float opacity); |
| RIVE_BINDING_IMPORT("rive_renderer_v1", "draw_image_mesh") |
| void rive_renderer_draw_image_mesh(uint32_t renderer, uint32_t image, uint32_t sampler, uint32_t vertexBuffer, uint32_t uvBuffer, uint32_t indexBuffer, uint32_t blend, float opacity); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif |