| #include "rive/artboard.hpp" | |
| #include "rive/shapes/points_path.hpp" | |
| #include "rive/shapes/cubic_vertex.hpp" | |
| #include "rive/shapes/vertex.hpp" | |
| #include "rive/shapes/path_vertex.hpp" | |
| #include "rive/shapes/shape.hpp" | |
| #include "rive/bones/skin.hpp" | |
| #include "rive/span.hpp" | |
| #include "rive/shapes/shape_path_flags.hpp" | |
| #include <algorithm> | |
| #include <cmath> | |
| using namespace rive; | |
| void PointsPath::buildDependencies() | |
| { | |
| Super::buildDependencies(); | |
| if (skin() != nullptr) | |
| { | |
| skin()->addDependent(this); | |
| } | |
| } | |
| const Mat2D& PointsPath::pathTransform() const | |
| { | |
| if (skin() != nullptr) | |
| { | |
| static Mat2D identity; | |
| return identity; | |
| } | |
| return worldTransform(); | |
| } | |
| void PointsPath::update(ComponentDirt value) | |
| { | |
| if (hasDirt(value, ComponentDirt::Path) && skin() != nullptr) | |
| { | |
| // Path tracks re-adding ComponentDirt::Path if we deferred due to to | |
| // shape being invisible. | |
| skin()->deform( | |
| Span<Vertex*>((Vertex**)m_Vertices.data(), m_Vertices.size())); | |
| } | |
| Super::update(value); | |
| } | |
| void PointsPath::markPathDirty(bool sendToLayout) | |
| { | |
| // The vertices changed, so the measured winding no longer holds. | |
| m_windingReference = 0; | |
| if (skin() != nullptr) | |
| { | |
| skin()->addDirt(ComponentDirt::Skin); | |
| } | |
| Super::markPathDirty(); | |
| } | |
| void PointsPath::markSkinDirty() { Super::markPathDirty(); } | |
| namespace | |
| { | |
| // 1 when [path] winds clockwise, -1 when it winds the other way, 0 when it has | |
| // too little area to tell. | |
| int measureWinding(const RawPath& path) | |
| { | |
| AABB bounds = path.bounds(); | |
| float area = path.computeCoarseArea(bounds.center()); | |
| float extent = std::max(bounds.width(), bounds.height()); | |
| // The area sums products of the path's extent, so that is the scale of | |
| // its rounding. A collapsed path has no winding worth caching. | |
| if (std::abs(area) <= 1e-5f * extent * extent) | |
| { | |
| return 0; | |
| } | |
| return area < 0 ? -1 : 1; | |
| } | |
| } // namespace | |
| // With every bone at its bind transform the tendons' inverse binds cancel them, | |
| // so deform leaves each point at the skin's world transform applied to it. | |
| // Corner radii are left out, they round a corner without turning it around. | |
| int PointsPath::bindWinding() | |
| { | |
| const auto& points = m_Vertices; | |
| size_t count = points.size(); | |
| if (count < 2) | |
| { | |
| return 0; | |
| } | |
| const Mat2D& world = skin()->worldTransform(); | |
| RawPath bound; | |
| bound.move(world * Vec2D(points[0]->x(), points[0]->y())); | |
| size_t segments = isPathClosed() ? count : count - 1; | |
| for (size_t i = 0; i < segments; i++) | |
| { | |
| auto from = points[i]; | |
| auto to = points[(i + 1) % count]; | |
| Vec2D end = world * Vec2D(to->x(), to->y()); | |
| if (from->is<CubicVertex>() || to->is<CubicVertex>()) | |
| { | |
| Vec2D out = from->is<CubicVertex>() | |
| ? from->as<CubicVertex>()->outPoint() | |
| : Vec2D(from->x(), from->y()); | |
| Vec2D in = to->is<CubicVertex>() ? to->as<CubicVertex>()->inPoint() | |
| : Vec2D(to->x(), to->y()); | |
| bound.cubic(world * out, world * in, end); | |
| } | |
| else | |
| { | |
| bound.line(end); | |
| } | |
| } | |
| bound.close(); | |
| return measureWinding(bound); | |
| } | |
| // Taken from the path as bound, then follows the bones' mirroring. Bones that | |
| // fold the path inside out without mirroring keep that answer, as the flag did, | |
| // so whatever pose a rig loads in can't change what its unfolded path draws. | |
| int PointsPath::winding() | |
| { | |
| int authored = isClockwise() ? 1 : -1; | |
| if (skin() == nullptr) | |
| { | |
| return authored; | |
| } | |
| if (m_windingReference == 0) | |
| { | |
| m_windingReference = bindWinding(); | |
| } | |
| int sign = skin()->windingSign(); | |
| if (sign != 0 && m_windingReference != 0) | |
| { | |
| return m_windingReference * sign; | |
| } | |
| // Mixed or collapsed bones leave no mirroring to follow, and a path bound | |
| // with no area has no reference: measure the pose itself. | |
| int measured = measureWinding(rawPath()); | |
| if (measured == 0) | |
| { | |
| return authored; | |
| } | |
| if (sign != 0) | |
| { | |
| m_windingReference = measured * sign; | |
| } | |
| return measured; | |
| } |