| #include "rive/component_dirt.hpp" | |
| #include "rive/assets/script_asset.hpp" | |
| #include "rive/scripted/scripted_interpolator.hpp" | |
| using namespace rive; | |
| #ifdef WITH_RIVE_SCRIPTING | |
| // Mirrors the Dart `_interpolatorBoilerplate` defaults: identity for | |
| // `transform`, linear interpolation for `transformValue`. Used whenever the | |
| // Lua side isn't ready (no VM, no `m_self`), the script doesn't define the | |
| // method, or the pcall fails — so the runtime degrades to standard linear | |
| // behavior instead of producing garbage. | |
| static inline float defaultTransformValue(float from, float to, float factor) | |
| { | |
| return from + (to - from) * factor; | |
| } | |
| float ScriptedInterpolator::transform(float factor) const | |
| { | |
| if (m_vm == nullptr || !m_vm->valid() || m_self == 0) | |
| { | |
| return factor; | |
| } | |
| float result = factor; | |
| // callNumberMethod wants a non-const ScriptedObject*; transform() is | |
| // const because it doesn't mutate the C++ object — only the script side. | |
| m_vm->callNumberMethod(const_cast<ScriptedInterpolator*>(this), | |
| m_self, | |
| "transform", | |
| &factor, | |
| 1, | |
| &result); | |
| return result; | |
| } | |
| float ScriptedInterpolator::transformValue(float valueFrom, | |
| float valueTo, | |
| float factor) | |
| { | |
| if (m_vm == nullptr || !m_vm->valid() || m_self == 0) | |
| { | |
| return defaultTransformValue(valueFrom, valueTo, factor); | |
| } | |
| float args[3] = {valueFrom, valueTo, factor}; | |
| float result = 0.0f; | |
| if (!m_vm->callNumberMethod(this, | |
| m_self, | |
| "transformValue", | |
| args, | |
| 3, | |
| &result)) | |
| { | |
| return defaultTransformValue(valueFrom, valueTo, factor); | |
| } | |
| return result; | |
| } | |
| #else | |
| float ScriptedInterpolator::transform(float factor) const { return factor; } | |
| float ScriptedInterpolator::transformValue(float valueFrom, | |
| float valueTo, | |
| float factor) | |
| { | |
| return valueFrom + (valueTo - valueFrom) * factor; | |
| } | |
| #endif | |
| void ScriptedInterpolator::addProperty(CustomProperty* prop) | |
| { | |
| auto* scriptInput = ScriptInput::from(prop); | |
| if (scriptInput != nullptr) | |
| { | |
| scriptInput->scriptedObject(this); | |
| } | |
| CustomPropertyContainer::addProperty(prop); | |
| } | |
| StatusCode ScriptedInterpolator::import(ImportStack& importStack) | |
| { | |
| auto result = registerReferencer(importStack); | |
| if (result != StatusCode::Ok) | |
| { | |
| return result; | |
| } | |
| return Super::import(importStack); | |
| } | |
| // Mirrors ScriptedListenerAction::clone — preserve the file asset reference | |
| // across the clone so the new instance vends the same script bytecode. | |
| Core* ScriptedInterpolator::clone() const | |
| { | |
| auto* twin = ScriptedInterpolatorBase::clone()->as<ScriptedInterpolator>(); | |
| if (m_fileAsset != nullptr) | |
| { | |
| twin->setAsset(m_fileAsset); | |
| } | |
| return twin; | |
| } | |
| // Used by LinearAnimationInstance::statefulInterpolator() to vend a per-(LAI, | |
| // keyframe) Lua instance lazily. `dataBindContainer` is the | |
| // ArtboardInstance — it owns any cloned data binds. | |
| ScriptedObject* ScriptedInterpolator::cloneScriptedObject( | |
| DataBindContainer* dataBindContainer) const | |
| { | |
| auto* cloned = clone()->as<ScriptedInterpolator>(); | |
| cloneProperties(cloned, dataBindContainer); | |
| cloned->reinit(); | |
| return cloned; | |
| } |