| /* | |
| * Copyright 2022 Rive | |
| */ | |
| #include "rive/math/raw_path.hpp" | |
| #include "rive/command_path.hpp" | |
| #include "rive/math/simd.hpp" | |
| #include "rive/math/wangs_formula.hpp" | |
| #include "rive/math/bezier_utils.hpp" | |
| #include <cmath> | |
| #include <cstring> | |
| #include <algorithm> | |
| namespace rive | |
| { | |
| bool RawPath::operator==(const RawPath& o) const | |
| { | |
| return m_Points == o.m_Points && m_Verbs == o.m_Verbs; | |
| } | |
| AABB RawPath::bounds() const | |
| { | |
| float4 mins, maxes; | |
| size_t i; | |
| if (m_Points.size() & 1) | |
| { | |
| mins = maxes = simd::load2f(&m_Points[0].x).xyxy; | |
| i = 1; | |
| } | |
| else | |
| { | |
| mins = maxes = m_Points.empty() ? float4{0, 0, 0, 0} | |
| : simd::load4f(&m_Points[0].x); | |
| i = 2; | |
| } | |
| for (; i < m_Points.size(); i += 2) | |
| { | |
| float4 pts = simd::load4f(&m_Points[i].x); | |
| mins = simd::min(mins, pts); | |
| maxes = simd::max(maxes, pts); | |
| } | |
| AABB bounds; | |
| simd::store(&bounds.minX, simd::min(mins.xy, mins.zw)); | |
| simd::store(&bounds.maxX, simd::max(maxes.xy, maxes.zw)); | |
| return bounds; | |
| } | |
| size_t RawPath::countMoveTos() const | |
| { | |
| size_t moveToCount = 0; | |
| for (PathVerb verb : m_Verbs) | |
| { | |
| moveToCount += verb == PathVerb::move ? 1 : 0; | |
| } | |
| return moveToCount; | |
| } | |
| void RawPath::injectImplicitMoveIfNeeded() | |
| { | |
| if (!m_contourIsOpen) | |
| { | |
| move(m_Points.empty() ? Vec2D{0, 0} : m_Points[m_lastMoveIdx]); | |
| } | |
| } | |
| void RawPath::move(Vec2D a) | |
| { | |
| m_contourIsOpen = true; | |
| m_lastMoveIdx = m_Points.size(); | |
| m_Points.push_back(a); | |
| m_Verbs.push_back(PathVerb::move); | |
| } | |
| void RawPath::line(Vec2D a) | |
| { | |
| injectImplicitMoveIfNeeded(); | |
| m_Points.push_back(a); | |
| m_Verbs.push_back(PathVerb::line); | |
| } | |
| void RawPath::quad(Vec2D a, Vec2D b) | |
| { | |
| injectImplicitMoveIfNeeded(); | |
| m_Points.push_back(a); | |
| m_Points.push_back(b); | |
| m_Verbs.push_back(PathVerb::quad); | |
| } | |
| void RawPath::cubic(Vec2D a, Vec2D b, Vec2D c) | |
| { | |
| injectImplicitMoveIfNeeded(); | |
| m_Points.push_back(a); | |
| m_Points.push_back(b); | |
| m_Points.push_back(c); | |
| m_Verbs.push_back(PathVerb::cubic); | |
| } | |
| void RawPath::close() | |
| { | |
| if (m_contourIsOpen) | |
| { | |
| m_Verbs.push_back(PathVerb::close); | |
| m_contourIsOpen = false; | |
| } | |
| } | |
| bool RawPath::isClosed() const | |
| { | |
| if (m_Verbs.size() > 0) | |
| { | |
| return m_Verbs[m_Verbs.size() - 1] == PathVerb::close; | |
| } | |
| return false; | |
| } | |
| RawPath RawPath::transform(const Mat2D& m) const | |
| { | |
| RawPath path; | |
| path.m_Verbs = m_Verbs; | |
| path.m_Points.resize(m_Points.size()); | |
| m.mapPoints(path.m_Points.data(), m_Points.data(), m_Points.size()); | |
| return path; | |
| } | |
| void RawPath::transformInPlace(const Mat2D& m) | |
| { | |
| m.mapPoints(m_Points.data(), m_Points.data(), m_Points.size()); | |
| } | |
| void RawPath::addRect(const AABB& r, PathDirection dir) | |
| { | |
| // We manually close the rectangle, in case we want to stroke | |
| // this path. We also call close() so we get proper joins | |
| // (and not caps). | |
| m_Points.reserve(5); | |
| m_Verbs.reserve(6); | |
| moveTo(r.left(), r.top()); | |
| if (dir == PathDirection::clockwise) | |
| { | |
| lineTo(r.right(), r.top()); | |
| lineTo(r.right(), r.bottom()); | |
| lineTo(r.left(), r.bottom()); | |
| } | |
| else | |
| { | |
| lineTo(r.left(), r.bottom()); | |
| lineTo(r.right(), r.bottom()); | |
| lineTo(r.right(), r.top()); | |
| } | |
| close(); | |
| } | |
| void RawPath::addOval(const AABB& r, PathDirection dir) | |
| { | |
| // see https://spencermortensen.com/articles/bezier-circle/ | |
| constexpr float C = 0.5519150244935105707435627f; | |
| // precompute clockwise unit circle, starting and ending at {1, 0} | |
| constexpr rive::Vec2D unit[] = { | |
| {1, 0}, | |
| {1, C}, | |
| {C, 1}, // quadrant 1 ( 4:30) | |
| {0, 1}, | |
| {-C, 1}, | |
| {-1, C}, // quadrant 2 ( 7:30) | |
| {-1, 0}, | |
| {-1, -C}, | |
| {-C, -1}, // quadrant 3 (10:30) | |
| {0, -1}, | |
| {C, -1}, | |
| {1, -C}, // quadrant 4 ( 1:30) | |
| {1, 0}, | |
| }; | |
| const auto center = r.center(); | |
| const float dx = center.x; | |
| const float dy = center.y; | |
| const float sx = r.width() * 0.5f; | |
| const float sy = r.height() * 0.5f; | |
| auto map = [dx, dy, sx, sy](rive::Vec2D p) { | |
| return rive::Vec2D(p.x * sx + dx, p.y * sy + dy); | |
| }; | |
| m_Points.reserve(13); | |
| m_Verbs.reserve(6); | |
| if (dir == PathDirection::clockwise) | |
| { | |
| move(map(unit[0])); | |
| for (int i = 1; i <= 12; i += 3) | |
| { | |
| cubic(map(unit[i + 0]), map(unit[i + 1]), map(unit[i + 2])); | |
| } | |
| } | |
| else | |
| { | |
| move(map(unit[12])); | |
| for (int i = 11; i >= 0; i -= 3) | |
| { | |
| cubic(map(unit[i - 0]), map(unit[i - 1]), map(unit[i - 2])); | |
| } | |
| } | |
| close(); | |
| } | |
| void RawPath::addPoly(Span<const Vec2D> span, bool isClosed) | |
| { | |
| if (span.size() == 0) | |
| { | |
| return; | |
| } | |
| // should we permit must moveTo() or just moveTo()/close() ? | |
| m_Points.reserve(span.size() + isClosed); | |
| m_Verbs.reserve(span.size() + isClosed); | |
| move(span[0]); | |
| for (size_t i = 1; i < span.size(); ++i) | |
| { | |
| line(span[i]); | |
| } | |
| if (isClosed) | |
| { | |
| close(); | |
| } | |
| } | |
| void RawPath::addPoints(std::vector<Vec2D>::const_reverse_iterator& ptIter, | |
| int count, | |
| const Mat2D* mat) | |
| { | |
| while (count > 0) | |
| { | |
| auto point = *ptIter; | |
| if (mat) | |
| { | |
| Vec2D transformedPoint = Vec2D::transformMat2D(point, *mat); | |
| m_Points.emplace_back(transformedPoint); | |
| } | |
| else | |
| { | |
| m_Points.emplace_back(point); | |
| } | |
| ptIter++; | |
| count--; | |
| } | |
| } | |
| RawPath::Iter RawPath::addPath(const RawPath& src, const Mat2D* mat) | |
| { | |
| size_t initialVerbCount = m_Verbs.size(); | |
| size_t initialPointCount = m_Points.size(); | |
| m_Verbs.insert(m_Verbs.end(), src.m_Verbs.cbegin(), src.m_Verbs.cend()); | |
| if (mat) | |
| { | |
| const auto oldPointCount = m_Points.size(); | |
| m_Points.resize(oldPointCount + src.m_Points.size()); | |
| Vec2D* dst = m_Points.data() + oldPointCount; | |
| mat->mapPoints(dst, src.m_Points.data(), src.m_Points.size()); | |
| } | |
| else | |
| { | |
| m_Points.insert(m_Points.end(), | |
| src.m_Points.cbegin(), | |
| src.m_Points.cend()); | |
| } | |
| // Return an iterator at the beginning of the newly added geometry. | |
| return Iter{m_Verbs.data() + initialVerbCount, | |
| m_Points.data() + initialPointCount}; | |
| } | |
| RawPath::Iter RawPath::addPathBackwards(const RawPath& src, const Mat2D* mat) | |
| { | |
| if (src.empty()) | |
| { | |
| return end(); | |
| } | |
| // To reverse a path's points, we just add them in reverse order. | |
| size_t initialPointCount = m_Points.size(); | |
| m_Points.reserve(initialPointCount + src.m_Points.size()); | |
| for (auto it = src.m_Points.rbegin(); it != src.m_Points.rend(); ++it) | |
| { | |
| m_Points.push_back(*it); | |
| } | |
| // To reverse a path's verbs, we have to swap sides of the moveTo and close | |
| // (if any) verbs. | |
| size_t initialVerbCount = m_Verbs.size(); | |
| m_Verbs.reserve(initialVerbCount + src.m_Verbs.size()); | |
| assert(!src.m_Verbs.empty()); | |
| assert(src.m_Verbs[0] == PathVerb::move); | |
| m_Verbs.push_back(PathVerb::move); // Swap moves from one side of the | |
| // contour to the other. | |
| bool closed = false; | |
| for (auto it = src.m_Verbs.rbegin();; ++it) | |
| { | |
| PathVerb verb = *it; | |
| if (verb == PathVerb::close) | |
| { | |
| // RawPath guarantees that a single contour will never have more | |
| // than one close (by injecting implicit moveTos when needed). | |
| assert(!closed); | |
| closed = true; // Move the close to the other side of the contour. | |
| assert(it + 1 != src.m_Verbs.rend()); | |
| continue; | |
| } | |
| if (verb == PathVerb::move && closed) | |
| { | |
| // Time to apply the deferred close verb. | |
| m_Verbs.push_back(PathVerb::close); | |
| closed = false; | |
| } | |
| if (it + 1 != src.m_Verbs.rend()) | |
| { | |
| m_Verbs.push_back(verb); | |
| } | |
| else | |
| { | |
| // Skip the intitial move; it got replaced by an initial move on | |
| // the other side of the path. | |
| assert(verb == PathVerb::move); | |
| break; | |
| } | |
| } | |
| assert(!closed); // Make sure we didn't miss a close verb. | |
| assert(m_Verbs.size() == initialVerbCount + src.m_Verbs.size()); | |
| assert(m_Points.size() == initialPointCount + src.m_Points.size()); | |
| if (mat != nullptr) | |
| { | |
| // Don't share newlyAddedPoints with the below return since | |
| // pruneEmptySegments may invalidate it. | |
| Vec2D* newlyAddedPoints = m_Points.data() + initialPointCount; | |
| mat->mapPoints(newlyAddedPoints, newlyAddedPoints, src.m_Points.size()); | |
| pruneEmptySegments( | |
| {m_Verbs.data() + initialVerbCount, newlyAddedPoints}); | |
| } | |
| return Iter{m_Verbs.data() + initialVerbCount, | |
| m_Points.data() + initialPointCount}; | |
| } | |
| void RawPath::pruneEmptySegments(Iter start) | |
| { | |
| auto dstVerb = | |
| m_Verbs.begin() + | |
| std::distance<const PathVerb*>(m_Verbs.data(), start.rawVerbsPtr()); | |
| auto dstPts = | |
| m_Points.begin() + | |
| std::distance<const Vec2D*>(m_Points.data(), start.rawPtsPtr()); | |
| decltype(m_Verbs)::const_iterator srcVerb = dstVerb; | |
| decltype(m_Points)::const_iterator srcPts = dstPts; | |
| int ptsAdvance; | |
| for (auto end = m_Verbs.end(); srcVerb != end; | |
| ++srcVerb, srcPts += ptsAdvance) | |
| { | |
| PathVerb verb = *srcVerb; | |
| ptsAdvance = Iter::PtsAdvanceAfterVerb(verb); | |
| switch (verb) | |
| { | |
| case PathVerb::move: | |
| break; | |
| case PathVerb::close: | |
| break; | |
| case PathVerb::cubic: | |
| if (srcPts[2] != srcPts[1]) | |
| { | |
| break; | |
| } | |
| RIVE_FALLTHROUGH; | |
| case PathVerb::quad: | |
| if (srcPts[1] != srcPts[0]) | |
| { | |
| break; | |
| } | |
| RIVE_FALLTHROUGH; | |
| case PathVerb::line: | |
| if (srcPts[0] != srcPts[-1]) | |
| { | |
| break; | |
| } | |
| // This segment is empty! Don't keep it. | |
| continue; | |
| } | |
| if (srcVerb != dstVerb) | |
| { | |
| *dstVerb = verb; | |
| std::copy(srcPts, srcPts + ptsAdvance, dstPts); | |
| } | |
| ++dstVerb; | |
| dstPts += ptsAdvance; | |
| } | |
| if (dstVerb != srcVerb) | |
| { | |
| m_Verbs.erase(dstVerb, m_Verbs.end()); | |
| m_Points.erase(dstPts, m_Points.end()); | |
| } | |
| } | |
| ////////////////////////////////////////////////////////////////////////// | |
| int path_verb_to_point_count(PathVerb v) | |
| { | |
| static uint8_t ptCounts[] = { | |
| 1, // move | |
| 1, // line | |
| 2, // quad | |
| 2, // conic (unused) | |
| 3, // cubic | |
| 0, // close | |
| }; | |
| size_t index = (size_t)v; | |
| assert(index < sizeof(ptCounts)); | |
| return ptCounts[index]; | |
| } | |
| void RawPath::swap(RawPath& rawPath) | |
| { | |
| m_Points.swap(rawPath.m_Points); | |
| m_Verbs.swap(rawPath.m_Verbs); | |
| } | |
| void RawPath::reset() | |
| { | |
| m_Points.clear(); | |
| m_Points.shrink_to_fit(); | |
| m_Verbs.clear(); | |
| m_Verbs.shrink_to_fit(); | |
| m_contourIsOpen = false; | |
| } | |
| void RawPath::rewind() | |
| { | |
| m_Points.clear(); | |
| m_Verbs.clear(); | |
| m_contourIsOpen = false; | |
| } | |
| /////////////////////////////////// | |
| void RawPath::addTo(CommandPath* result) const | |
| { | |
| for (auto iter : *this) | |
| { | |
| PathVerb verb = std::get<0>(iter); | |
| const Vec2D* pts = std::get<1>(iter); | |
| switch (verb) | |
| { | |
| case PathVerb::move: | |
| result->move(pts[0]); | |
| break; | |
| case PathVerb::line: | |
| result->line(pts[1]); | |
| break; | |
| case PathVerb::cubic: | |
| result->cubic(pts[1], pts[2], pts[3]); | |
| break; | |
| case PathVerb::close: | |
| result->close(); | |
| break; | |
| case PathVerb::quad: | |
| // TODO: actually supports quads. | |
| result->cubic(Vec2D::lerp(pts[0], pts[1], 2 / 3.f), | |
| Vec2D::lerp(pts[2], pts[1], 2 / 3.f), | |
| pts[2]); | |
| } | |
| } | |
| } | |
| void RawPath::quadToCubic(float x, float y, float x1, float y1) | |
| { | |
| assert(!m_Points.empty()); | |
| if (m_Points.empty()) | |
| { | |
| return; | |
| } | |
| const Vec2D& p0 = m_Points.back(); | |
| const Vec2D p1(x, y); | |
| const Vec2D p2(x1, y1); | |
| cubic(Vec2D::lerp(p0, p1, 2 / 3.f), Vec2D::lerp(p2, p1, 2 / 3.f), p2); | |
| } | |
| #ifdef DEBUG | |
| void RawPath::printCode() const | |
| { | |
| fprintf(stderr, "RawPath path;\n"); | |
| for (auto iter : *this) | |
| { | |
| PathVerb verb = std::get<0>(iter); | |
| const Vec2D* pts = std::get<1>(iter); | |
| switch (verb) | |
| { | |
| case PathVerb::move: | |
| fprintf(stderr, "path.moveTo(%f, %f);\n", pts[0].x, pts[0].y); | |
| break; | |
| case PathVerb::line: | |
| fprintf(stderr, "path.lineTo(%f, %f);\n", pts[1].x, pts[1].y); | |
| break; | |
| case PathVerb::cubic: | |
| fprintf(stderr, | |
| "path.cubicTo(%f, %f, %f, %f, %f, %f);\n", | |
| pts[1].x, | |
| pts[1].y, | |
| pts[2].x, | |
| pts[2].y, | |
| pts[3].x, | |
| pts[3].y); | |
| break; | |
| case PathVerb::close: | |
| fprintf(stderr, "path.close();\n"); | |
| break; | |
| case PathVerb::quad: | |
| fprintf(stderr, | |
| "path.quadTo(%f, %f, %f, %f);\n", | |
| pts[1].x, | |
| pts[1].y, | |
| pts[2].x, | |
| pts[2].y); | |
| } | |
| } | |
| fprintf(stderr, "\n"); | |
| } | |
| #endif | |
| static void expandAxisBounds(AABB& bounds, int axis, float value) | |
| { | |
| switch (axis) | |
| { | |
| case 0: | |
| if (value < bounds.minX) | |
| { | |
| bounds.minX = value; | |
| } | |
| if (value > bounds.maxX) | |
| { | |
| bounds.maxX = value; | |
| } | |
| break; | |
| case 1: | |
| if (value < bounds.minY) | |
| { | |
| bounds.minY = value; | |
| } | |
| if (value > bounds.maxY) | |
| { | |
| bounds.maxY = value; | |
| } | |
| break; | |
| default: | |
| RIVE_UNREACHABLE(); | |
| } | |
| } | |
| // Expand our bounds to a point (in normalized T space) on the cubic. | |
| static void expandBoundsToCubicPoint(AABB& bounds, | |
| int axis, | |
| float t, | |
| float a, | |
| float b, | |
| float c, | |
| float d) | |
| { | |
| if (t >= 0.0f && t <= 1.0f) | |
| { | |
| float ti = 1.0f - t; | |
| float pointAtT = ((ti * ti * ti) * a) + ((3.0f * ti * ti * t) * b) + | |
| ((3.0f * ti * t * t) * c) + (t * t * t * d); | |
| expandAxisBounds(bounds, axis, pointAtT); | |
| } | |
| } | |
| // Based on finding the extremas of the curve as described here: | |
| // https://pomax.github.io/bezierinfo/#extremities and based on PR we provided | |
| // to the Flutter team here: https://github.com/flutter/engine/pull/19054 and | |
| // here: | |
| // https://github.com/luigi-rosso/engine/blob/9ae3efd7dc6bcb9634402b4b8818d0add096c12d/lib/web_ui/lib/src/engine/surface/path.dart#L892 | |
| static void expandCubicBoundsForAxis(AABB& bounds, | |
| int axis, | |
| float start, | |
| float cp1, | |
| float cp2, | |
| float end) | |
| { | |
| // Check start/end as cubic goes through those. | |
| expandAxisBounds(bounds, axis, start); | |
| expandAxisBounds(bounds, axis, end); | |
| // Now check extremas. | |
| // Find the first derivative | |
| float a = 3.0f * (cp1 - start); | |
| float b = 3.0f * (cp2 - cp1); | |
| float c = 3.0f * (end - cp2); | |
| float d = a - 2.0f * b + c; | |
| // Solve roots for first derivative. | |
| if (d != 0) | |
| { | |
| float m1 = -sqrtf(b * b - a * c); | |
| float m2 = -a + b; | |
| // First root. | |
| expandBoundsToCubicPoint(bounds, | |
| axis, | |
| -(m1 + m2) / d, | |
| start, | |
| cp1, | |
| cp2, | |
| end); | |
| expandBoundsToCubicPoint(bounds, | |
| axis, | |
| -(-m1 + m2) / d, | |
| start, | |
| cp1, | |
| cp2, | |
| end); | |
| } | |
| else if (b != c && d == 0) | |
| { | |
| expandBoundsToCubicPoint(bounds, | |
| axis, | |
| (2.0f * b - c) / (2.0f * (b - c)), | |
| start, | |
| cp1, | |
| cp2, | |
| end); | |
| } | |
| // Derive the first derivative to get the 2nd and use the root of | |
| // that (linear). | |
| float d2a = 2.0f * (b - a); | |
| float d2b = 2.0f * (c - b); | |
| if (d2a != b) | |
| { | |
| expandBoundsToCubicPoint(bounds, | |
| axis, | |
| d2a / (d2a - d2b), | |
| start, | |
| cp1, | |
| cp2, | |
| end); | |
| } | |
| } | |
| AABB RawPath::preciseBounds() const | |
| { | |
| AABB bounds = AABB::forExpansion(); | |
| for (auto iter : *this) | |
| { | |
| PathVerb verb = std::get<0>(iter); | |
| const Vec2D* pts = std::get<1>(iter); | |
| switch (verb) | |
| { | |
| case PathVerb::move: | |
| bounds.expandTo(bounds, pts[0]); | |
| break; | |
| case PathVerb::line: | |
| bounds.expandTo(bounds, pts[1]); | |
| break; | |
| case PathVerb::cubic: | |
| expandCubicBoundsForAxis(bounds, | |
| 0, | |
| pts[0].x, | |
| pts[1].x, | |
| pts[2].x, | |
| pts[3].x); | |
| expandCubicBoundsForAxis(bounds, | |
| 1, | |
| pts[0].y, | |
| pts[1].y, | |
| pts[2].y, | |
| pts[3].y); | |
| break; | |
| case PathVerb::close: | |
| break; | |
| case PathVerb::quad: | |
| // Rive very rarely computes precise bounds for quadratics so we | |
| // don't implement this specific case. We do use it in the | |
| // editor for some cases so we still solve it as a cubic. | |
| Vec2D pt1 = Vec2D::lerp(pts[0], pts[1], 2 / 3.f); | |
| Vec2D pt2 = Vec2D::lerp(pts[2], pts[1], 2 / 3.f); | |
| expandCubicBoundsForAxis(bounds, | |
| 0, | |
| pts[0].x, | |
| pt1.x, | |
| pt2.x, | |
| pts[2].x); | |
| expandCubicBoundsForAxis(bounds, | |
| 1, | |
| pts[0].y, | |
| pt1.y, | |
| pt2.y, | |
| pts[2].y); | |
| break; | |
| } | |
| } | |
| return bounds; | |
| } | |
| float RawPath::computeCoarseArea() const | |
| { | |
| float a = 0; | |
| Vec2D contourP0 = {0, 0}, lastPt = {0, 0}; | |
| for (auto iter : *this) | |
| { | |
| PathVerb verb = std::get<0>(iter); | |
| const Vec2D* pts = std::get<1>(iter); | |
| switch (verb) | |
| { | |
| case PathVerb::move: | |
| a += Vec2D::cross(lastPt, contourP0); | |
| contourP0 = lastPt = pts[0]; | |
| break; | |
| case PathVerb::close: | |
| break; | |
| case PathVerb::line: | |
| a += Vec2D::cross(lastPt, pts[1]); | |
| lastPt = pts[1]; | |
| break; | |
| case PathVerb::quad: | |
| RIVE_UNREACHABLE(); | |
| case PathVerb::cubic: | |
| { | |
| // Linearize the cubic in artboard space, then add up the | |
| // area for each segment. | |
| float n = ceilf( | |
| wangs_formula::cubic(pts, 1.f / kCoarseAreaTolerance)); | |
| if (n > 1) | |
| { | |
| n = std::min(n, 64.f); | |
| float4 t = float4{1, 1, 2, 2} * (1 / n); | |
| float4 dt = t.w; | |
| math::EvalCubic evalCubic(pts); | |
| for (; t.x < 1; t += dt) | |
| { | |
| float4 p = evalCubic(t); | |
| Vec2D lo = {p.x, p.y}; | |
| a += Vec2D::cross(lastPt, lo); | |
| lastPt = lo; | |
| if (t.y < 1) | |
| { | |
| Vec2D hi = {p.z, p.w}; | |
| a += Vec2D::cross(lastPt, hi); | |
| lastPt = hi; | |
| } | |
| } | |
| } | |
| a += Vec2D::cross(lastPt, pts[3]); | |
| lastPt = pts[3]; | |
| break; | |
| } | |
| } | |
| } | |
| a += Vec2D::cross(lastPt, contourP0); | |
| return a * .5f; | |
| } | |
| } // namespace rive |