blob: c901d4e741b03c931e84ccc93f4e418055d5f9a5 [file] [log] [blame]
/*
* Copyright 2025 Rive
*/
#ifdef @FRAGMENT
layout(input_attachment_index = 0,
binding = COLOR_PLANE_IDX,
set = PLS_TEXTURE_BINDINGS_SET) uniform lowp subpassInputMS msaaColor;
layout(location = 0) out half4 outputColor;
void main()
{
outputColor = (subpassLoad(msaaColor, 0) + subpassLoad(msaaColor, 1) +
subpassLoad(msaaColor, 2) + subpassLoad(msaaColor, 3)) *
.25;
}
#endif