| /* | |
| * Copyright 2025 Rive | |
| */ | |
| #ifdef @FRAGMENT | |
| layout(input_attachment_index = 0, | |
| binding = COLOR_PLANE_IDX, | |
| set = PLS_TEXTURE_BINDINGS_SET) uniform lowp subpassInputMS msaaColor; | |
| layout(location = 0) out half4 outputColor; | |
| void main() | |
| { | |
| outputColor = (subpassLoad(msaaColor, 0) + subpassLoad(msaaColor, 1) + | |
| subpassLoad(msaaColor, 2) + subpassLoad(msaaColor, 3)) * | |
| .25; | |
| } | |
| #endif |