| #ifndef _RIVE_DRAWABLE_HPP_ | |
| #define _RIVE_DRAWABLE_HPP_ | |
| #include "rive/generated/drawable_base.hpp" | |
| #include "rive/hit_info.hpp" | |
| #include "rive/renderer.hpp" | |
| #include <vector> | |
| namespace rive { | |
| class ClippingShape; | |
| class Artboard; | |
| class DrawRules; | |
| class Drawable : public DrawableBase { | |
| friend class Artboard; | |
| private: | |
| std::vector<ClippingShape*> m_ClippingShapes; | |
| /// Used exclusively by the artboard; | |
| DrawRules* flattenedDrawRules = nullptr; | |
| Drawable* prev = nullptr; | |
| Drawable* next = nullptr; | |
| public: | |
| BlendMode blendMode() const { return (BlendMode)blendModeValue(); } | |
| bool clip(Renderer* renderer) const; | |
| virtual void draw(Renderer* renderer) = 0; | |
| virtual Core* hitTest(HitInfo*, const Mat2D&) = 0; | |
| void addClippingShape(ClippingShape* shape); | |
| inline const std::vector<ClippingShape*>& clippingShapes() const { | |
| return m_ClippingShapes; | |
| } | |
| const inline bool isHidden() const { | |
| // For now we have a single drawable flag, when we have more we can | |
| // make an actual enum for this. | |
| return (drawableFlags() & 0x1) == 0x1; | |
| } | |
| }; | |
| } // namespace rive | |
| #endif |