blob: 0d97784faea2b0e4315bab558408e9daec30edcb [file] [log] [blame]
#include "rive/animation/system_state_instance.hpp"
using namespace rive;
SystemStateInstance::SystemStateInstance(const LayerState* layerState, ArtboardInstance*) :
StateInstance(layerState) {}
void SystemStateInstance::advance(float seconds, SMIInput** inputs) {}
void SystemStateInstance::apply(float mix) {}
bool SystemStateInstance::keepGoing() const { return false; }